Rework clanmanmode attack option hiding (#746)
* A whole bunch of refactoring * Api/mixins/injector additions for hiding attack options * Rework clanmanmode attack hiding * Update Client.java
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@@ -24,21 +24,21 @@ public class class80 {
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)
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static void method2015() {
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if(Login.__cu_f) {
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Login.__cu_o = null;
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IndexCacheLoader.__bd_u = null;
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WorldMapEvent.__ap_w = null;
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Login.__cu_g = null;
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Fonts.__kz_l = null;
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WorldMapSectionType.__h_e = null;
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KeyHandler.__an_x = null;
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Login.__cu_d = null;
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class308.__kw_n = null;
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class30.__ar_bd = null;
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Frames.__en_bc = null;
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AttackOption.__cj_bo = null;
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UrlRequest.__ey_bx = null;
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Login.titleboxSprite = null;
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IndexCacheLoader.titlebuttonSprite = null;
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WorldMapEvent.runesSprite = null;
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Login.leftTitleSprite = null;
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Fonts.rightTitleSprite = null;
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WorldMapSectionType.logoSprite = null;
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KeyHandler.title_muteSprite = null;
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Login.options_buttons_0Sprite = null;
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class308.options_buttons_2Sprite = null;
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class30.worldSelectBackSprites = null;
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Frames.worldSelectFlagSprites = null;
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AttackOption.worldSelectArrows = null;
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UrlRequest.worldSelectStars = null;
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class277.__jn_by = null;
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class16.field85.method1762();
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class16.loginScreenRunesAnimation.method1762();
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AbstractSocket.method3488(2);
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UserComparator9.method3343(true);
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Login.__cu_f = false;
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