Rework clanmanmode attack option hiding (#746)

* A whole bunch of refactoring

* Api/mixins/injector additions for hiding attack options

* Rework clanmanmode attack hiding

* Update Client.java
This commit is contained in:
Lucwousin
2019-06-26 01:01:21 +02:00
committed by Kyleeld
parent ae6274a16f
commit 39a4cb2266
118 changed files with 2038 additions and 1955 deletions

View File

@@ -3,7 +3,8 @@ import net.runelite.mapping.ObfuscatedName;
import net.runelite.mapping.ObfuscatedSignature;
@ObfuscatedName("bl")
public class class65 extends class179 {
public class class65 extends RouteStrategy
{
@ObfuscatedName("n")
@ObfuscatedSignature(
signature = "Lcz;"
@@ -23,7 +24,7 @@ public class class65 extends class179 {
garbageValue = "-519225044"
)
protected boolean vmethod3644(int var1, int var2, int var3, CollisionMap var4) {
return var2 == super.field2120 && var3 == super.field2121;
return var2 == super.approxDestinationX && var3 == super.approxDestinationY;
}
@ObfuscatedName("fi")
@@ -31,131 +32,131 @@ public class class65 extends class179 {
signature = "(Lbz;II)V",
garbageValue = "406386718"
)
static final void method1232(Actor var0, int var1) {
if(var0.__bw > Client.cycle) {
SpriteIds.method5828(var0);
static final void method1232(Actor actor, int var1) {
if(actor.__bw > Client.cycle) {
SpriteIds.method5828(actor);
} else {
int var2;
int var3;
int var4;
int var5;
int var7;
if(var0.__cr >= Client.cycle) {
if(var0.__cr == Client.cycle || var0.sequence == -1 || var0.sequenceDelay != 0 || var0.sequenceFrameCycle + 1 > WorldMapAreaData.getSequenceDefinition(var0.sequence).frameLengths[var0.sequenceFrame]) {
var2 = var0.__cr - var0.__bw;
var3 = Client.cycle - var0.__bw;
var4 = var0.__bf * 128 + var0.size * 64;
var5 = var0.__be * 128 + var0.size * 64;
int var6 = var0.__bh * 128 + var0.size * 64;
var7 = var0.__bv * 128 + var0.size * 64;
var0.x = (var3 * var6 + var4 * (var2 - var3)) / var2;
var0.y = (var3 * var7 + var5 * (var2 - var3)) / var2;
if(actor.__cr >= Client.cycle) {
if(actor.__cr == Client.cycle || actor.sequence == -1 || actor.sequenceDelay != 0 || actor.sequenceFrameCycle + 1 > WorldMapAreaData.getSequenceDefinition(actor.sequence).frameLengths[actor.sequenceFrame]) {
var2 = actor.__cr - actor.__bw;
var3 = Client.cycle - actor.__bw;
var4 = actor.__bf * 128 + actor.size * 64;
var5 = actor.__be * 128 + actor.size * 64;
int var6 = actor.__bh * 128 + actor.size * 64;
var7 = actor.__bv * 128 + actor.size * 64;
actor.x = (var3 * var6 + var4 * (var2 - var3)) / var2;
actor.y = (var3 * var7 + var5 * (var2 - var3)) / var2;
}
var0.__cq = 0;
var0.orientation = var0.__cv;
var0.__ac = var0.orientation;
actor.__cq = 0;
actor.orientation = actor.__cv;
actor.__ac = actor.orientation;
} else {
var0.movementSequence = var0.idleSequence;
if(var0.pathLength == 0) {
var0.__cq = 0;
actor.movementSequence = actor.idleSequence;
if(actor.pathLength == 0) {
actor.__cq = 0;
} else {
label310: {
if(var0.sequence != -1 && var0.sequenceDelay == 0) {
SequenceDefinition var11 = WorldMapAreaData.getSequenceDefinition(var0.sequence);
if(var0.__ch > 0 && var11.__j == 0) {
++var0.__cq;
if(actor.sequence != -1 && actor.sequenceDelay == 0) {
SequenceDefinition var11 = WorldMapAreaData.getSequenceDefinition(actor.sequence);
if(actor.__ch > 0 && var11.__j == 0) {
++actor.__cq;
break label310;
}
if(var0.__ch <= 0 && var11.__s == 0) {
++var0.__cq;
if(actor.__ch <= 0 && var11.__s == 0) {
++actor.__cq;
break label310;
}
}
var2 = var0.x;
var3 = var0.y;
var4 = var0.pathX[var0.pathLength - 1] * 128 + var0.size * 64;
var5 = var0.pathY[var0.pathLength - 1] * 128 + var0.size * 64;
var2 = actor.x;
var3 = actor.y;
var4 = actor.pathX[actor.pathLength - 1] * 128 + actor.size * 64;
var5 = actor.pathY[actor.pathLength - 1] * 128 + actor.size * 64;
if(var2 < var4) {
if(var3 < var5) {
var0.orientation = 1280;
actor.orientation = 1280;
} else if(var3 > var5) {
var0.orientation = 1792;
actor.orientation = 1792;
} else {
var0.orientation = 1536;
actor.orientation = 1536;
}
} else if(var2 > var4) {
if(var3 < var5) {
var0.orientation = 768;
actor.orientation = 768;
} else if(var3 > var5) {
var0.orientation = 256;
actor.orientation = 256;
} else {
var0.orientation = 512;
actor.orientation = 512;
}
} else if(var3 < var5) {
var0.orientation = 1024;
actor.orientation = 1024;
} else if(var3 > var5) {
var0.orientation = 0;
actor.orientation = 0;
}
byte var12 = var0.pathTraversed[var0.pathLength - 1];
byte var12 = actor.pathTraversed[actor.pathLength - 1];
if(var4 - var2 <= 256 && var4 - var2 >= -256 && var5 - var3 <= 256 && var5 - var3 >= -256) {
var7 = var0.orientation - var0.__ac & 2047;
var7 = actor.orientation - actor.__ac & 2047;
if(var7 > 1024) {
var7 -= 2048;
}
int var8 = var0.walkTurnSequence;
int var8 = actor.walkTurnSequence;
if(var7 >= -256 && var7 <= 256) {
var8 = var0.walkSequence;
var8 = actor.walkSequence;
} else if(var7 >= 256 && var7 < 768) {
var8 = var0.walkTurnRightSequence;
var8 = actor.walkTurnRightSequence;
} else if(var7 >= -768 && var7 <= -256) {
var8 = var0.walkTurnLeftSequence;
var8 = actor.walkTurnLeftSequence;
}
if(var8 == -1) {
var8 = var0.walkSequence;
var8 = actor.walkSequence;
}
var0.movementSequence = var8;
actor.movementSequence = var8;
int var9 = 4;
boolean var10 = true;
if(var0 instanceof Npc) {
var10 = ((Npc)var0).definition.isClickable;
if(actor instanceof Npc) {
var10 = ((Npc)actor).definition.isClickable;
}
if(var10) {
if(var0.__ac != var0.orientation && var0.targetIndex == -1 && var0.__cj != 0) {
if(actor.__ac != actor.orientation && actor.targetIndex == -1 && actor.__cj != 0) {
var9 = 2;
}
if(var0.pathLength > 2) {
if(actor.pathLength > 2) {
var9 = 6;
}
if(var0.pathLength > 3) {
if(actor.pathLength > 3) {
var9 = 8;
}
if(var0.__cq > 0 && var0.pathLength > 1) {
if(actor.__cq > 0 && actor.pathLength > 1) {
var9 = 8;
--var0.__cq;
--actor.__cq;
}
} else {
if(var0.pathLength > 1) {
if(actor.pathLength > 1) {
var9 = 6;
}
if(var0.pathLength > 2) {
if(actor.pathLength > 2) {
var9 = 8;
}
if(var0.__cq > 0 && var0.pathLength > 1) {
if(actor.__cq > 0 && actor.pathLength > 1) {
var9 = 8;
--var0.__cq;
--actor.__cq;
}
}
@@ -163,48 +164,48 @@ public class class65 extends class179 {
var9 <<= 1;
}
if(var9 >= 8 && var0.movementSequence == var0.walkSequence && var0.runSequence != -1) {
var0.movementSequence = var0.runSequence;
if(var9 >= 8 && actor.movementSequence == actor.walkSequence && actor.runSequence != -1) {
actor.movementSequence = actor.runSequence;
}
if(var2 != var4 || var5 != var3) {
if(var2 < var4) {
var0.x += var9;
if(var0.x > var4) {
var0.x = var4;
actor.x += var9;
if(actor.x > var4) {
actor.x = var4;
}
} else if(var2 > var4) {
var0.x -= var9;
if(var0.x < var4) {
var0.x = var4;
actor.x -= var9;
if(actor.x < var4) {
actor.x = var4;
}
}
if(var3 < var5) {
var0.y += var9;
if(var0.y > var5) {
var0.y = var5;
actor.y += var9;
if(actor.y > var5) {
actor.y = var5;
}
} else if(var3 > var5) {
var0.y -= var9;
if(var0.y < var5) {
var0.y = var5;
actor.y -= var9;
if(actor.y < var5) {
actor.y = var5;
}
}
}
if(var4 == var0.x && var5 == var0.y) {
--var0.pathLength;
if(var0.__ch > 0) {
--var0.__ch;
if(var4 == actor.x && var5 == actor.y) {
--actor.pathLength;
if(actor.__ch > 0) {
--actor.__ch;
}
}
} else {
var0.x = var4;
var0.y = var5;
--var0.pathLength;
if(var0.__ch > 0) {
--var0.__ch;
actor.x = var4;
actor.y = var5;
--actor.pathLength;
if(actor.__ch > 0) {
--actor.__ch;
}
}
}
@@ -212,27 +213,27 @@ public class class65 extends class179 {
}
}
if(var0.x < 128 || var0.y < 128 || var0.x >= 13184 || var0.y >= 13184) {
var0.sequence = -1;
var0.spotAnimation = -1;
var0.__bw = 0;
var0.__cr = 0;
var0.x = var0.pathX[0] * 128 + var0.size * 64;
var0.y = var0.pathY[0] * 128 + var0.size * 64;
var0.__bb_143();
if(actor.x < 128 || actor.y < 128 || actor.x >= 13184 || actor.y >= 13184) {
actor.sequence = -1;
actor.spotAnimation = -1;
actor.__bw = 0;
actor.__cr = 0;
actor.x = actor.pathX[0] * 128 + actor.size * 64;
actor.y = actor.pathY[0] * 128 + actor.size * 64;
actor.__bb_143();
}
if(Canvas.localPlayer == var0 && (var0.x < 1536 || var0.y < 1536 || var0.x >= 11776 || var0.y >= 11776)) {
var0.sequence = -1;
var0.spotAnimation = -1;
var0.__bw = 0;
var0.__cr = 0;
var0.x = var0.pathX[0] * 128 + var0.size * 64;
var0.y = var0.pathY[0] * 128 + var0.size * 64;
var0.__bb_143();
if(Canvas.localPlayer == actor && (actor.x < 1536 || actor.y < 1536 || actor.x >= 11776 || actor.y >= 11776)) {
actor.sequence = -1;
actor.spotAnimation = -1;
actor.__bw = 0;
actor.__cr = 0;
actor.x = actor.pathX[0] * 128 + actor.size * 64;
actor.y = actor.pathY[0] * 128 + actor.size * 64;
actor.__bb_143();
}
IndexStoreAction.method4553(var0);
ChatChannel.method2225(var0);
IndexStoreAction.method4553(actor);
ChatChannel.method2225(actor);
}
}