Rework clanmanmode attack option hiding (#746)
* A whole bunch of refactoring * Api/mixins/injector additions for hiding attack options * Rework clanmanmode attack hiding * Update Client.java
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@@ -4,22 +4,22 @@ import net.runelite.mapping.ObfuscatedName;
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@ObfuscatedName("fi")
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public class class178 {
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@ObfuscatedName("q")
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@Export("__fi_q")
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static int[][] __fi_q;
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@Export("directions")
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static int[][] directions;
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@ObfuscatedName("w")
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@Export("__fi_w")
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static int[][] __fi_w;
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@Export("distances")
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static int[][] distances;
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@ObfuscatedName("l")
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@Export("__fi_l")
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static int[] __fi_l;
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@Export("bufferX")
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static int[] bufferX;
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@ObfuscatedName("e")
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@Export("__fi_e")
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static int[] __fi_e;
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@Export("bufferY")
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static int[] bufferY;
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static {
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__fi_q = new int[128][128];
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__fi_w = new int[128][128];
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__fi_l = new int[4096];
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__fi_e = new int[4096];
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directions = new int[128][128];
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distances = new int[128][128];
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bufferX = new int[4096];
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bufferY = new int[4096];
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}
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}
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