Rework clanmanmode attack option hiding (#746)
* A whole bunch of refactoring * Api/mixins/injector additions for hiding attack options * Rework clanmanmode attack hiding * Update Client.java
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@@ -70,16 +70,16 @@ public class WorldMapCacheName {
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if(var0 != null && var1 != null) {
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ByteArrayPool.__gi_g = var0;
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WorldMapSection2.__ah_l = new int[var0.length];
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class179.__fe_e = new byte[var0.length][][];
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RouteStrategy.__fe_e = new byte[var0.length][][];
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for(int var2 = 0; var2 < ByteArrayPool.__gi_g.length; ++var2) {
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class179.__fe_e[var2] = new byte[var1[var2]][];
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RouteStrategy.__fe_e[var2] = new byte[var1[var2]][];
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}
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} else {
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ByteArrayPool.__gi_g = null;
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WorldMapSection2.__ah_l = null;
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class179.__fe_e = null;
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RouteStrategy.__fe_e = null;
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}
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}
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