Rework clanmanmode attack option hiding (#746)
* A whole bunch of refactoring * Api/mixins/injector additions for hiding attack options * Rework clanmanmode attack hiding * Update Client.java
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@@ -67,10 +67,10 @@ public class VertexNormal {
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} else if(var0.length == 30000 && ByteArrayPool.ByteArrayPool_largeCount < 50) {
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ByteArrayPool.ByteArrayPool_large[++ByteArrayPool.ByteArrayPool_largeCount - 1] = var0;
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} else {
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if(class179.__fe_e != null) {
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if(RouteStrategy.__fe_e != null) {
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for(int var1 = 0; var1 < ByteArrayPool.__gi_g.length; ++var1) {
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if(var0.length == ByteArrayPool.__gi_g[var1] && WorldMapSection2.__ah_l[var1] < class179.__fe_e[var1].length) {
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class179.__fe_e[var1][WorldMapSection2.__ah_l[var1]++] = var0;
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if(var0.length == ByteArrayPool.__gi_g[var1] && WorldMapSection2.__ah_l[var1] < RouteStrategy.__fe_e[var1].length) {
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RouteStrategy.__fe_e[var1][WorldMapSection2.__ah_l[var1]++] = var0;
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return;
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}
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}
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