Rework clanmanmode attack option hiding (#746)

* A whole bunch of refactoring

* Api/mixins/injector additions for hiding attack options

* Rework clanmanmode attack hiding

* Update Client.java
This commit is contained in:
Lucwousin
2019-06-26 01:01:21 +02:00
committed by Kyleeld
parent ae6274a16f
commit 39a4cb2266
118 changed files with 2038 additions and 1955 deletions

View File

@@ -67,10 +67,10 @@ public class VertexNormal {
} else if(var0.length == 30000 && ByteArrayPool.ByteArrayPool_largeCount < 50) {
ByteArrayPool.ByteArrayPool_large[++ByteArrayPool.ByteArrayPool_largeCount - 1] = var0;
} else {
if(class179.__fe_e != null) {
if(RouteStrategy.__fe_e != null) {
for(int var1 = 0; var1 < ByteArrayPool.__gi_g.length; ++var1) {
if(var0.length == ByteArrayPool.__gi_g[var1] && WorldMapSection2.__ah_l[var1] < class179.__fe_e[var1].length) {
class179.__fe_e[var1][WorldMapSection2.__ah_l[var1]++] = var0;
if(var0.length == ByteArrayPool.__gi_g[var1] && WorldMapSection2.__ah_l[var1] < RouteStrategy.__fe_e[var1].length) {
RouteStrategy.__fe_e[var1][WorldMapSection2.__ah_l[var1]++] = var0;
return;
}
}