Rework clanmanmode attack option hiding (#746)
* A whole bunch of refactoring * Api/mixins/injector additions for hiding attack options * Rework clanmanmode attack hiding * Update Client.java
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@@ -91,15 +91,15 @@ public class ByteArrayPool {
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return var2;
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}
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if(class179.__fe_e != null) {
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if(RouteStrategy.__fe_e != null) {
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for(int var4 = 0; var4 < __gi_g.length; ++var4) {
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if(__gi_g[var4] != var0) {
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if(var0 < __gi_g[var4]) {
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;
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}
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} else if(WorldMapSection2.__ah_l[var4] > 0) {
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byte[] var3 = class179.__fe_e[var4][--WorldMapSection2.__ah_l[var4]];
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class179.__fe_e[var4][WorldMapSection2.__ah_l[var4]] = null;
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byte[] var3 = RouteStrategy.__fe_e[var4][--WorldMapSection2.__ah_l[var4]];
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RouteStrategy.__fe_e[var4][WorldMapSection2.__ah_l[var4]] = null;
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return var3;
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}
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}
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