Rework clanmanmode attack option hiding (#746)

* A whole bunch of refactoring

* Api/mixins/injector additions for hiding attack options

* Rework clanmanmode attack hiding

* Update Client.java
This commit is contained in:
Lucwousin
2019-06-26 01:01:21 +02:00
committed by Kyleeld
parent ae6274a16f
commit 39a4cb2266
118 changed files with 2038 additions and 1955 deletions

View File

@@ -91,15 +91,15 @@ public class ByteArrayPool {
return var2;
}
if(class179.__fe_e != null) {
if(RouteStrategy.__fe_e != null) {
for(int var4 = 0; var4 < __gi_g.length; ++var4) {
if(__gi_g[var4] != var0) {
if(var0 < __gi_g[var4]) {
;
}
} else if(WorldMapSection2.__ah_l[var4] > 0) {
byte[] var3 = class179.__fe_e[var4][--WorldMapSection2.__ah_l[var4]];
class179.__fe_e[var4][WorldMapSection2.__ah_l[var4]] = null;
byte[] var3 = RouteStrategy.__fe_e[var4][--WorldMapSection2.__ah_l[var4]];
RouteStrategy.__fe_e[var4][WorldMapSection2.__ah_l[var4]] = null;
return var3;
}
}