Added Superior Gargoyle AOE warning (#999)
* Added Superior Gargoyle AOE ID to Projectile * Added Superior Gargoyle AOE warning
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@@ -82,9 +82,9 @@ public class ProjectileID
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public static final int CERB_FIRE = 1247;
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public static final int CERB_FIRE = 1247;
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/**
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/**
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* missing: marble gargoyle, superior dark beast
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* missing: superior dark beast
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*/
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*/
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public static final int MARBLE_GARGOYLE_AOE = 1453;
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/**
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/**
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* non AOE, regular projectiles
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* non AOE, regular projectiles
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*/
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*/
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@@ -123,7 +123,12 @@ public enum AoeProjectileInfo
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/**
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/**
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* Demonic gorilla
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* Demonic gorilla
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*/
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*/
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DEMONIC_GORILLA_BOULDER(ProjectileID.DEMONIC_GORILLA_BOULDER, 1);
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DEMONIC_GORILLA_BOULDER(ProjectileID.DEMONIC_GORILLA_BOULDER, 1),
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/**
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* Marble gargoyle (Superior Gargoyle)
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*/
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MARBLE_GARGOYLE_AOE(ProjectileID.MARBLE_GARGOYLE_AOE, 1);
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private static final Map<Integer, AoeProjectileInfo> map = new HashMap<>();
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private static final Map<Integer, AoeProjectileInfo> map = new HashMap<>();
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