modelviewer: rewrite camera handling to be more correct
This commit is contained in:
@@ -1,218 +1,308 @@
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/*
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* Copyright (c) 2016, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by Adam <Adam@sigterm.info>
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* 4. Neither the name of the Adam <Adam@sigterm.info> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY Adam <Adam@sigterm.info> ''AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL Adam <Adam@sigterm.info> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.modelviewer;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.GL11;
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import static org.lwjgl.opengl.GL11.glRotatef;
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import static org.lwjgl.opengl.GL11.glTranslatef;
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public class Camera {
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public static float moveSpeed = 0.05f;
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public class Camera
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{
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private static final float MAX_X = 89;
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private static float maxLook = 85;
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public float moveSpeed = 0.05f;
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private static float mouseSensitivity = 0.05f;
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private float mouseSensitivity = 0.05f;
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private static Vector3f pos;
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private static Vector3f rotation;
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private Vector3f pos = new Vector3f(0, 0, 0);
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private Vector3f rotation = new Vector3f(0, 0, 0);
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public static void create() {
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pos = new Vector3f(0, 0, 0);
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rotation = new Vector3f(0, 0, 0);
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}
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public void apply()
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{
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glLoadIdentity();
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public static void apply() {
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if(rotation.y / 360 > 1) {
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rotation.y -= 360;
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} else if(rotation.y / 360 < -1) {
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rotation.y += 360;
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}
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// glLoadIdentity();
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glRotatef(rotation.x, 1, 0, 0);
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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glTranslatef(-pos.x, -pos.y, -pos.z);
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}
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glRotatef(rotation.x, 1, 0, 0);
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glRotatef(rotation.y, 0, 1, 0);
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glRotatef(rotation.z, 0, 0, 1);
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glTranslatef(-pos.x, -pos.y, -pos.z);
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public static void acceptInput(float delta) {
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acceptInputRotate(delta);
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acceptInputGrab();
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acceptInputMove(delta);
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}
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GL11.glPopMatrix();
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}
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public static void acceptInputRotate(float delta) {
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if(Mouse.isGrabbed()) {
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float mouseDX = Mouse.getDX();
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float mouseDY = -Mouse.getDY();
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rotation.y += mouseDX * mouseSensitivity * delta;
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rotation.x += mouseDY * mouseSensitivity * delta;
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rotation.x = Math.max(-maxLook, Math.min(maxLook, rotation.x));
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}
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}
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public void acceptInput(float delta)
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{
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acceptInputRotate(delta);
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acceptInputGrab();
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acceptInputMove(delta);
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}
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public static void acceptInputGrab() {
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if(Mouse.isInsideWindow() && Mouse.isButtonDown(0)) {
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Mouse.setGrabbed(true);
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}
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if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
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Mouse.setGrabbed(false);
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}
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}
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public void acceptInputRotate(float delta)
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{
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if (Mouse.isGrabbed())
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{
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float mouseDX = Mouse.getDX();
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float mouseDY = -Mouse.getDY();
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public static void acceptInputMove(float delta) {
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boolean keyUp = Keyboard.isKeyDown(Keyboard.KEY_W);
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boolean keyDown = Keyboard.isKeyDown(Keyboard.KEY_S);
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boolean keyRight = Keyboard.isKeyDown(Keyboard.KEY_D);
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boolean keyLeft = Keyboard.isKeyDown(Keyboard.KEY_A);
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boolean keyFast = Keyboard.isKeyDown(Keyboard.KEY_Q);
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boolean keySlow = Keyboard.isKeyDown(Keyboard.KEY_E);
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boolean keyFlyUp = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
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boolean keyFlyDown = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT);
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rotation.y += mouseDX * mouseSensitivity * delta;
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rotation.x += mouseDY * mouseSensitivity * delta;
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rotation.y %= 360.0f;
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rotation.x %= 360.0f;
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float speed;
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// bound y between (-180, 180]
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if (rotation.y > 180.0f)
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{
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rotation.y = -360.0f + rotation.y;
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}
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if (rotation.y <= -180.0f)
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{
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rotation.y = 360.0f + rotation.y;
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}
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if(keyFast) {
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speed = moveSpeed * 5;
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}
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else if(keySlow) {
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speed = moveSpeed / 2;
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}
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else {
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speed = moveSpeed;
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}
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// cap x to prevent from flipping upsidedown
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if (rotation.x < -MAX_X)
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{
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rotation.x = -MAX_X;
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}
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if (rotation.x > MAX_X)
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{
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rotation.x = MAX_X;
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}
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}
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}
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speed *= delta;
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public void acceptInputGrab()
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{
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if (Mouse.isInsideWindow() && Mouse.isButtonDown(0))
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{
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Mouse.setGrabbed(true);
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}
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if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
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{
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Mouse.setGrabbed(false);
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}
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}
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if(keyFlyUp) {
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pos.y += speed;
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}
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if(keyFlyDown) {
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pos.y -= speed;
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}
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public void acceptInputMove(float delta)
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{
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boolean keyUp = Keyboard.isKeyDown(Keyboard.KEY_W);
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boolean keyDown = Keyboard.isKeyDown(Keyboard.KEY_S);
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boolean keyRight = Keyboard.isKeyDown(Keyboard.KEY_D);
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boolean keyLeft = Keyboard.isKeyDown(Keyboard.KEY_A);
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boolean keyFast = Keyboard.isKeyDown(Keyboard.KEY_Q);
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boolean keySlow = Keyboard.isKeyDown(Keyboard.KEY_E);
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boolean keyFlyUp = Keyboard.isKeyDown(Keyboard.KEY_SPACE);
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boolean keyFlyDown = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT);
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if(keyDown) {
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pos.x -= Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z += Math.cos(Math.toRadians(rotation.y)) * speed;
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}
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if(keyUp) {
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pos.x += Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y)) * speed;
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}
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if(keyLeft) {
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pos.x += Math.sin(Math.toRadians(rotation.y - 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y - 90)) * speed;
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}
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if(keyRight) {
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pos.x += Math.sin(Math.toRadians(rotation.y + 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y + 90)) * speed;
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}
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}
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float speed;
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public static void setSpeed(float speed) {
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moveSpeed = speed;
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}
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if (keyFast)
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{
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speed = moveSpeed * 5;
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}
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else if (keySlow)
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{
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speed = moveSpeed / 2;
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}
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else
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{
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speed = moveSpeed;
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}
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public static void setPos(Vector3f pos) {
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Camera.pos = pos;
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}
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speed *= delta;
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public static Vector3f getPos() {
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return pos;
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}
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// sin(0) = 0
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// cos(0) = 1
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if (keyFlyUp)
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{
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pos.y += Math.cos(Math.toRadians(rotation.x)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y)) * Math.sin(Math.toRadians(rotation.x)) * speed;
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pos.x += Math.sin(Math.toRadians(rotation.x)) * Math.sin(Math.toRadians(rotation.y)) * speed;
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}
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if (keyFlyDown)
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{
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pos.y -= Math.cos(Math.toRadians(rotation.x)) * speed;
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pos.z += Math.cos(Math.toRadians(rotation.y)) * Math.sin(Math.toRadians(rotation.x)) * speed;
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pos.x -= Math.sin(Math.toRadians(rotation.x)) * Math.sin(Math.toRadians(rotation.y)) * speed;
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}
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public static void setX(float x) {
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pos.x = x;
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}
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if (keyDown)
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{
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pos.x -= Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z += Math.cos(Math.toRadians(rotation.x)) * Math.cos(Math.toRadians(rotation.y)) * speed;
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pos.y += Math.sin(Math.toRadians(rotation.x)) * speed;
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}
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if (keyUp)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.x)) * Math.cos(Math.toRadians(rotation.y)) * speed;
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pos.y -= Math.sin(Math.toRadians(rotation.x)) * speed;
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}
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public static float getX() {
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return pos.x;
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}
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if (keyLeft)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y - 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y - 90)) * speed;
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}
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if (keyRight)
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{
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pos.x += Math.sin(Math.toRadians(rotation.y + 90)) * speed;
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pos.z -= Math.cos(Math.toRadians(rotation.y + 90)) * speed;
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}
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}
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public static void addToX(float x) {
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pos.x += x;
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}
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public void setSpeed(float speed)
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{
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moveSpeed = speed;
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}
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public static void setY(float y) {
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pos.y = y;
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}
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public void setPos(Vector3f pos)
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{
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this.pos = pos;
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}
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public static float getY() {
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return pos.y;
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}
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public Vector3f getPos()
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{
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return pos;
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}
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public static void addToY(float y) {
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pos.y += y;
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}
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public void setX(float x)
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{
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pos.x = x;
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}
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public static void setZ(float z) {
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pos.z = z;
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}
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public float getX()
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{
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return pos.x;
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}
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public static float getZ() {
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return pos.z;
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}
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public void addToX(float x)
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{
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pos.x += x;
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}
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public static void addToZ(float z) {
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pos.z += z;
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}
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public void setY(float y)
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{
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pos.y = y;
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}
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public static void setRotation(Vector3f rotation) {
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Camera.rotation = rotation;
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}
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public float getY()
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{
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return pos.y;
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}
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public static Vector3f getRotation() {
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return rotation;
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}
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public void addToY(float y)
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{
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pos.y += y;
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}
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public static void setRotationX(float x) {
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rotation.x = x;
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}
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public void setZ(float z)
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{
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pos.z = z;
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}
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public static float getRotationX() {
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return rotation.x;
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}
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public float getZ()
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{
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return pos.z;
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}
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public static void addToRotationX(float x) {
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rotation.x += x;
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}
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public void addToZ(float z)
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{
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pos.z += z;
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}
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public static void setRotationY(float y) {
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rotation.y = y;
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}
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public void setRotation(Vector3f rotation)
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{
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this.rotation = rotation;
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}
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public static float getRotationY() {
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return rotation.y;
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}
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public Vector3f getRotation()
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{
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return rotation;
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}
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public static void addToRotationY(float y) {
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rotation.y += y;
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}
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public void setRotationX(float x)
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{
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rotation.x = x;
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}
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public static void setRotationZ(float z) {
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rotation.z = z;
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}
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public float getRotationX()
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{
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return rotation.x;
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}
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public static float getRotationZ() {
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return rotation.z;
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}
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public void addToRotationX(float x)
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{
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rotation.x += x;
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}
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public static void addToRotationZ(float z) {
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rotation.z += z;
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}
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public void setRotationY(float y)
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{
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rotation.y = y;
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}
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public static void setMaxLook(float maxLook) {
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Camera.maxLook = maxLook;
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}
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public float getRotationY()
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{
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return rotation.y;
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}
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public static float getMaxLook() {
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return maxLook;
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}
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public void addToRotationY(float y)
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{
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rotation.y += y;
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}
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public static void setMouseSensitivity(float mouseSensitivity) {
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Camera.mouseSensitivity = mouseSensitivity;
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}
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public void setRotationZ(float z)
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{
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rotation.z = z;
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}
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public static float getMouseSensitivity() {
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return mouseSensitivity;
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}
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}
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public float getRotationZ()
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{
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return rotation.z;
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}
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public void addToRotationZ(float z)
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{
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rotation.z += z;
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}
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public void setMouseSensitivity(float mouseSensitivity)
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{
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this.mouseSensitivity = mouseSensitivity;
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}
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public float getMouseSensitivity()
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{
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return mouseSensitivity;
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}
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}
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@@ -37,8 +37,6 @@ import net.runelite.cache.definitions.loaders.ModelLoader;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.DisplayMode;
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import org.lwjgl.opengl.GL11;
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import static org.lwjgl.opengl.GL11.glRotatef;
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import static org.lwjgl.opengl.GL11.glTranslatef;
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public class ModelViewer
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{
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@@ -71,9 +69,7 @@ public class ModelViewer
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long last = 0;
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// rotate and step back to view
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glRotatef(-90, 1, 0, 0);
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glTranslatef(0, 60.0f, 0);
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Camera camera = new Camera();
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while (!Display.isCloseRequested())
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{
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@@ -125,10 +121,8 @@ public class ModelViewer
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long delta = System.currentTimeMillis() - last;
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last = System.currentTimeMillis();
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Camera.create();
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Camera.acceptInput(delta);
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Camera.apply();
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camera.acceptInput(delta);
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camera.apply();
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}
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Display.destroy();
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Reference in New Issue
Block a user