keyremapping: Remove vestigial LOGIN_SCREEN guard clause
Key remaps have been blocked at the KeyManager level as of commit
01bdbe5aab, so a LOGIN_SCREEN game state
check is no longer needed within individual KeyListeners.
This commit is contained in:
@@ -33,7 +33,6 @@ import java.util.Map;
|
|||||||
import java.util.Set;
|
import java.util.Set;
|
||||||
import javax.inject.Inject;
|
import javax.inject.Inject;
|
||||||
import net.runelite.api.Client;
|
import net.runelite.api.Client;
|
||||||
import net.runelite.api.GameState;
|
|
||||||
import net.runelite.api.VarClientStr;
|
import net.runelite.api.VarClientStr;
|
||||||
import net.runelite.client.callback.ClientThread;
|
import net.runelite.client.callback.ClientThread;
|
||||||
import net.runelite.client.input.KeyListener;
|
import net.runelite.client.input.KeyListener;
|
||||||
@@ -68,7 +67,7 @@ class KeyRemappingListener implements KeyListener
|
|||||||
@Override
|
@Override
|
||||||
public void keyPressed(KeyEvent e)
|
public void keyPressed(KeyEvent e)
|
||||||
{
|
{
|
||||||
if (client.getGameState() == GameState.LOGIN_SCREEN || !plugin.chatboxFocused())
|
if (!plugin.chatboxFocused())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,6 @@ import com.google.inject.testing.fieldbinder.BoundFieldModule;
|
|||||||
import java.awt.event.KeyEvent;
|
import java.awt.event.KeyEvent;
|
||||||
import javax.inject.Inject;
|
import javax.inject.Inject;
|
||||||
import net.runelite.api.Client;
|
import net.runelite.api.Client;
|
||||||
import net.runelite.api.GameState;
|
|
||||||
import net.runelite.client.config.ModifierlessKeybind;
|
import net.runelite.client.config.ModifierlessKeybind;
|
||||||
import org.junit.Before;
|
import org.junit.Before;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
@@ -64,8 +63,6 @@ public class KeyRemappingListenerTest
|
|||||||
public void setUp()
|
public void setUp()
|
||||||
{
|
{
|
||||||
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
|
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
|
||||||
|
|
||||||
when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
|
|||||||
Reference in New Issue
Block a user