HunterPlugin: Fix deadfall trap
The player is sometimes 2 squares away when setting up the trap fasd Revert "HunterPlugin: Fix deadfall trap" This reverts commit a54852e03817306e5e619fee13d4557ef523da4a.
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@@ -115,6 +115,14 @@ public class HunterPlugin extends Plugin
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* ------------------------------------------------------------------------------
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* ------------------------------------------------------------------------------
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*/
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*/
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case ObjectID.DEADFALL: // Deadfall trap placed
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case ObjectID.DEADFALL: // Deadfall trap placed
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if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 2)
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{
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log.debug("Trap placed by \"{}\" on {}", localPlayer.getName(), trapLocation);
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traps.put(trapLocation, new HunterTrap(gameObject));
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lastActionTime = Instant.now();
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}
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break;
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case ObjectID.MONKEY_TRAP: // Maniacal monkey trap placed
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case ObjectID.MONKEY_TRAP: // Maniacal monkey trap placed
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// If player is right next to "object" trap assume that player placed the trap
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// If player is right next to "object" trap assume that player placed the trap
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if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 1)
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if (localPlayer.getWorldLocation().distanceTo(trapLocation) <= 1)
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