Fix alpha and nw/se being swapped
This commit is contained in:
@@ -53,18 +53,9 @@ import net.runelite.api.IntegerNode;
|
||||
import net.runelite.api.InventoryID;
|
||||
import net.runelite.api.MenuEntry;
|
||||
import net.runelite.api.MenuOpcode;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_EIGTH_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_FIFTH_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_FIRST_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_FOURTH_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_SECOND_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_SEVENTH_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_SIXTH_OPTION;
|
||||
import static net.runelite.api.MenuOpcode.PLAYER_THIRD_OPTION;
|
||||
import net.runelite.api.MessageNode;
|
||||
import net.runelite.api.NPC;
|
||||
import net.runelite.api.Node;
|
||||
import static net.runelite.api.Perspective.LOCAL_TILE_SIZE;
|
||||
import net.runelite.api.Player;
|
||||
import net.runelite.api.Point;
|
||||
import net.runelite.api.Prayer;
|
||||
@@ -135,6 +126,8 @@ import net.runelite.rs.api.RSTileItem;
|
||||
import net.runelite.rs.api.RSUsername;
|
||||
import net.runelite.rs.api.RSWidget;
|
||||
import org.slf4j.Logger;
|
||||
import static net.runelite.api.MenuOpcode.*;
|
||||
import static net.runelite.api.Perspective.LOCAL_TILE_SIZE;
|
||||
|
||||
@Mixin(RSClient.class)
|
||||
public abstract class RSClientMixin implements RSClient
|
||||
|
||||
@@ -26,9 +26,9 @@ package net.runelite.mixins;
|
||||
|
||||
import net.runelite.api.Entity;
|
||||
import net.runelite.api.Perspective;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.TileModel;
|
||||
import net.runelite.api.TilePaint;
|
||||
import net.runelite.api.Tile;
|
||||
import net.runelite.api.coords.WorldPoint;
|
||||
import net.runelite.api.hooks.DrawCallbacks;
|
||||
import net.runelite.api.mixins.Copy;
|
||||
@@ -41,10 +41,10 @@ import net.runelite.rs.api.RSBoundaryObject;
|
||||
import net.runelite.rs.api.RSClient;
|
||||
import net.runelite.rs.api.RSFloorDecoration;
|
||||
import net.runelite.rs.api.RSNodeDeque;
|
||||
import net.runelite.rs.api.RSTileItem;
|
||||
import net.runelite.rs.api.RSTileItemPile;
|
||||
import net.runelite.rs.api.RSScene;
|
||||
import net.runelite.rs.api.RSTile;
|
||||
import net.runelite.rs.api.RSTileItem;
|
||||
import net.runelite.rs.api.RSTileItemPile;
|
||||
import net.runelite.rs.api.RSTileModel;
|
||||
import net.runelite.rs.api.RSWallDecoration;
|
||||
|
||||
@@ -828,41 +828,171 @@ public abstract class RSSceneMixin implements RSScene
|
||||
return;
|
||||
}
|
||||
Tile tile = getTiles()[z][x][y];
|
||||
if (tile != null)
|
||||
if (tile == null)
|
||||
{
|
||||
TilePaint sceneTilePaint = tile.getTilePaint();
|
||||
if (sceneTilePaint != null)
|
||||
return;
|
||||
}
|
||||
TilePaint sceneTilePaint = tile.getTilePaint();
|
||||
if (sceneTilePaint != null)
|
||||
{
|
||||
int rgb = sceneTilePaint.getRBG();
|
||||
if (sceneTilePaint.getSwColor() != INVALID_HSL_COLOR)
|
||||
{
|
||||
int rgb = sceneTilePaint.getRBG();
|
||||
if (sceneTilePaint.getSwColor() != INVALID_HSL_COLOR)
|
||||
// hue and saturation
|
||||
int hs = sceneTilePaint.getSwColor() & ~0x7F;
|
||||
// I know this looks dumb (and it probably is) but I don't feel like hunting down the problem
|
||||
int seLightness = sceneTilePaint.getNwColor() & 0x7F;
|
||||
int neLightness = sceneTilePaint.getNeColor() & 0x7F;
|
||||
int southDeltaLightness = (sceneTilePaint.getSwColor() & 0x7F) - seLightness;
|
||||
int northDeltaLightness = (sceneTilePaint.getSeColor() & 0x7F) - neLightness;
|
||||
seLightness <<= 2;
|
||||
neLightness <<= 2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
// hue and saturation
|
||||
int hs = sceneTilePaint.getSwColor() & ~0x7F;
|
||||
int seLightness = sceneTilePaint.getSeColor() & 0x7F;
|
||||
int neLightness = sceneTilePaint.getNeColor() & 0x7F;
|
||||
int southDeltaLightness = (sceneTilePaint.getSwColor() & 0x7F) - seLightness;
|
||||
int northDeltaLightness = (sceneTilePaint.getNwColor() & 0x7F) - neLightness;
|
||||
if (sceneTilePaint.getTexture() == -1)
|
||||
{
|
||||
pixels[pixelOffset] = colorPalette[hs | seLightness >> 2];
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | seLightness * 3 + neLightness >> 4];
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | seLightness + neLightness >> 3];
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | seLightness + neLightness * 3 >> 4];
|
||||
}
|
||||
else
|
||||
{
|
||||
int lig = 0xFF - ((seLightness >> 1) * (seLightness >> 1) >> 8);
|
||||
pixels[pixelOffset] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness * 3 + neLightness >> 3) * (seLightness * 3 + neLightness >> 3) >> 8);
|
||||
pixels[pixelOffset + 1] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness + neLightness >> 2) * (seLightness + neLightness >> 2) >> 8);
|
||||
pixels[pixelOffset + 2] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness + neLightness * 3 >> 3) * (seLightness + neLightness * 3 >> 3) >> 8);
|
||||
pixels[pixelOffset + 3] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
seLightness += southDeltaLightness;
|
||||
neLightness += northDeltaLightness;
|
||||
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
else if (rgb != 0)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
pixels[pixelOffset] = rgb;
|
||||
pixels[pixelOffset + 1] = rgb;
|
||||
pixels[pixelOffset + 2] = rgb;
|
||||
pixels[pixelOffset + 3] = rgb;
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TileModel sceneTileModel = tile.getTileModel();
|
||||
if (sceneTileModel != null)
|
||||
{
|
||||
int shape = sceneTileModel.getShape();
|
||||
int rotation = sceneTileModel.getRotation();
|
||||
int overlayRgb = sceneTileModel.getModelOverlay();
|
||||
int underlayRgb = sceneTileModel.getModelUnderlay();
|
||||
int[] points = getTileShape2D()[shape];
|
||||
int[] indices = getTileRotation2D()[rotation];
|
||||
|
||||
int shapeOffset = 0;
|
||||
|
||||
if (sceneTileModel.getOverlaySwColor() != INVALID_HSL_COLOR)
|
||||
{
|
||||
// hue and saturation
|
||||
int hs = sceneTileModel.getOverlaySwColor() & ~0x7F;
|
||||
int seLightness = sceneTileModel.getOverlaySeColor() & 0x7F;
|
||||
int neLightness = sceneTileModel.getOverlayNeColor() & 0x7F;
|
||||
int southDeltaLightness = (sceneTileModel.getOverlaySwColor() & 0x7F) - seLightness;
|
||||
int northDeltaLightness = (sceneTileModel.getOverlayNwColor() & 0x7F) - neLightness;
|
||||
seLightness <<= 2;
|
||||
neLightness <<= 2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (sceneTileModel.getTriangleTextureId() == null)
|
||||
{
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset] = colorPalette[hs | (seLightness >> 2)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | (seLightness * 3 + neLightness >> 4)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | (seLightness + neLightness >> 3)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | (seLightness + neLightness * 3 >> 4)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness >> 1) * (seLightness >> 1) >> 8);
|
||||
pixels[pixelOffset] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness * 3 + neLightness >> 3) *
|
||||
(seLightness * 3 + neLightness >> 3) >> 8);
|
||||
pixels[pixelOffset + 1] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness + neLightness >> 2) *
|
||||
(seLightness + neLightness >> 2) >> 8);
|
||||
pixels[pixelOffset + 2] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness + neLightness * 3 >> 3) *
|
||||
(seLightness + neLightness * 3 >> 3) >> 8);
|
||||
pixels[pixelOffset + 3] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
}
|
||||
seLightness += southDeltaLightness;
|
||||
neLightness += northDeltaLightness;
|
||||
|
||||
pixelOffset += width;
|
||||
}
|
||||
if (underlayRgb != 0 && sceneTileModel.getUnderlaySwColor() != INVALID_HSL_COLOR)
|
||||
{
|
||||
pixelOffset -= width << 2;
|
||||
shapeOffset -= 16;
|
||||
hs = sceneTileModel.getUnderlaySwColor() & ~0x7F;
|
||||
seLightness = sceneTileModel.getUnderlaySeColor() & 0x7F;
|
||||
neLightness = sceneTileModel.getUnderlayNeColor() & 0x7F;
|
||||
southDeltaLightness = (sceneTileModel.getUnderlaySwColor() & 0x7F) - seLightness;
|
||||
northDeltaLightness = (sceneTileModel.getUnderlayNwColor() & 0x7F) - neLightness;
|
||||
seLightness <<= 2;
|
||||
neLightness <<= 2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (sceneTilePaint.getTexture() == -1)
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset] = colorPalette[hs | seLightness >> 2];
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | seLightness * 3 + neLightness >> 4];
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | seLightness + neLightness >> 3];
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | seLightness + neLightness * 3 >> 4];
|
||||
pixels[pixelOffset] = colorPalette[hs | (seLightness >> 2)];
|
||||
}
|
||||
else
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness >> 1) * (seLightness >> 1) >> 8);
|
||||
pixels[pixelOffset] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness * 3 + neLightness >> 3) * (seLightness * 3 + neLightness >> 3) >> 8);
|
||||
pixels[pixelOffset + 1] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness + neLightness >> 2) * (seLightness + neLightness >> 2) >> 8);
|
||||
pixels[pixelOffset + 2] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
lig = 0xFF - ((seLightness + neLightness * 3 >> 3) * (seLightness + neLightness * 3 >> 3) >> 8);
|
||||
pixels[pixelOffset + 3] = ((rgb & 0xFF00FF) * lig & ~0xFF00FF) + ((rgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | (seLightness * 3 + neLightness >> 4)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | (seLightness + neLightness >> 3)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | (seLightness + neLightness * 3 >> 4)];
|
||||
}
|
||||
seLightness += southDeltaLightness;
|
||||
neLightness += northDeltaLightness;
|
||||
@@ -870,171 +1000,42 @@ public abstract class RSSceneMixin implements RSScene
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
else if (rgb != 0)
|
||||
}
|
||||
else if (underlayRgb != 0)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
pixels[pixelOffset] = rgb;
|
||||
pixels[pixelOffset + 1] = rgb;
|
||||
pixels[pixelOffset + 2] = rgb;
|
||||
pixels[pixelOffset + 3] = rgb;
|
||||
pixelOffset += width;
|
||||
}
|
||||
pixels[pixelOffset] = points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 1] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 2] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 3] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
TileModel sceneTileModel = tile.getTileModel();
|
||||
if (sceneTileModel != null)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int shape = sceneTileModel.getShape();
|
||||
int rotation = sceneTileModel.getRotation();
|
||||
int overlayRgb = sceneTileModel.getModelOverlay();
|
||||
int underlayRgb = sceneTileModel.getModelUnderlay();
|
||||
int[] points = getTileShape2D()[shape];
|
||||
int[] indices = getTileRotation2D()[rotation];
|
||||
|
||||
int shapeOffset = 0;
|
||||
|
||||
if (sceneTileModel.getOverlaySwColor() != INVALID_HSL_COLOR)
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
// hue and saturation
|
||||
int hs = sceneTileModel.getOverlaySwColor() & ~0x7F;
|
||||
int seLightness = sceneTileModel.getOverlaySeColor() & 0x7F;
|
||||
int neLightness = sceneTileModel.getOverlayNeColor() & 0x7F;
|
||||
int southDeltaLightness = (sceneTileModel.getOverlaySwColor() & 0x7F) - seLightness;
|
||||
int northDeltaLightness = (sceneTileModel.getOverlayNwColor() & 0x7F) - neLightness;
|
||||
seLightness <<= 2;
|
||||
neLightness <<= 2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (sceneTileModel.getTriangleTextureId() == null)
|
||||
{
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset] = colorPalette[hs | (seLightness >> 2)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | (seLightness * 3 + neLightness >> 4)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | (seLightness + neLightness >> 3)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | (seLightness + neLightness * 3 >> 4)];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness >> 1) * (seLightness >> 1) >> 8);
|
||||
pixels[pixelOffset] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness * 3 + neLightness >> 3) *
|
||||
(seLightness * 3 + neLightness >> 3) >> 8);
|
||||
pixels[pixelOffset + 1] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness + neLightness >> 2) *
|
||||
(seLightness + neLightness >> 2) >> 8);
|
||||
pixels[pixelOffset + 2] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
int lig = 0xFF - ((seLightness + neLightness * 3 >> 3) *
|
||||
(seLightness + neLightness * 3 >> 3) >> 8);
|
||||
pixels[pixelOffset + 3] = ((overlayRgb & 0xFF00FF) * lig & ~0xFF00FF) +
|
||||
((overlayRgb & 0xFF00) * lig & 0xFF0000) >> 8;
|
||||
}
|
||||
}
|
||||
seLightness += southDeltaLightness;
|
||||
neLightness += northDeltaLightness;
|
||||
|
||||
pixelOffset += width;
|
||||
}
|
||||
if (underlayRgb != 0 && sceneTileModel.getUnderlaySwColor() != INVALID_HSL_COLOR)
|
||||
{
|
||||
pixelOffset -= width << 2;
|
||||
shapeOffset -= 16;
|
||||
hs = sceneTileModel.getUnderlaySwColor() & ~0x7F;
|
||||
seLightness = sceneTileModel.getUnderlaySeColor() & 0x7F;
|
||||
neLightness = sceneTileModel.getUnderlayNeColor() & 0x7F;
|
||||
southDeltaLightness = (sceneTileModel.getUnderlaySwColor() & 0x7F) - seLightness;
|
||||
northDeltaLightness = (sceneTileModel.getUnderlayNwColor() & 0x7F) - neLightness;
|
||||
seLightness <<= 2;
|
||||
neLightness <<= 2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset] = colorPalette[hs | (seLightness >> 2)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset + 1] = colorPalette[hs | (seLightness * 3 + neLightness >> 4)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset + 2] = colorPalette[hs | (seLightness + neLightness >> 3)];
|
||||
}
|
||||
if (points[indices[shapeOffset++]] == 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = colorPalette[hs | (seLightness + neLightness * 3 >> 4)];
|
||||
}
|
||||
seLightness += southDeltaLightness;
|
||||
neLightness += northDeltaLightness;
|
||||
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
pixels[pixelOffset] = overlayRgb;
|
||||
}
|
||||
else if (underlayRgb != 0)
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
pixels[pixelOffset] = points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 1] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 2] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixels[pixelOffset + 3] =
|
||||
points[indices[shapeOffset++]] != 0 ? overlayRgb : underlayRgb;
|
||||
pixelOffset += width;
|
||||
}
|
||||
pixels[pixelOffset + 1] = overlayRgb;
|
||||
}
|
||||
else
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset] = overlayRgb;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 1] = overlayRgb;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 2] = overlayRgb;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = overlayRgb;
|
||||
}
|
||||
pixelOffset += width;
|
||||
}
|
||||
pixels[pixelOffset + 2] = overlayRgb;
|
||||
}
|
||||
if (points[indices[shapeOffset++]] != 0)
|
||||
{
|
||||
pixels[pixelOffset + 3] = overlayRgb;
|
||||
}
|
||||
pixelOffset += width;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,6 +37,8 @@ import net.runelite.rs.api.RSSprite;
|
||||
@Mixin(RSSprite.class)
|
||||
public abstract class RSSpriteMixin implements RSSprite
|
||||
{
|
||||
private static final int ALPHA = 0xFF000000;
|
||||
|
||||
@Shadow("client")
|
||||
private static RSClient client;
|
||||
|
||||
@@ -155,21 +157,6 @@ public abstract class RSSpriteMixin implements RSSprite
|
||||
if (!hdMinimapEnabled)
|
||||
{
|
||||
rs$drawAlphaMapped(x, y, width, height, xOffset, yOffset, rotation, zoom, xOffsets, yOffsets);
|
||||
|
||||
// hack required for this to work with gpu mode because
|
||||
// the alpha injector does not inject the copied method
|
||||
int[] graphicsPixels = client.getGraphicsPixels();
|
||||
int pixelOffset = x + y * client.getGraphicsPixelsWidth();
|
||||
for (int h = 0; h < height; h++)
|
||||
{
|
||||
int offset = xOffsets[h];
|
||||
int pixelIndex = pixelOffset + offset;
|
||||
for (int w = -yOffsets[h]; w < 0; w++)
|
||||
{
|
||||
graphicsPixels[pixelIndex++] |= 0xFF000000;
|
||||
}
|
||||
pixelOffset += client.getGraphicsPixelsWidth();
|
||||
}
|
||||
return;
|
||||
}
|
||||
try
|
||||
@@ -222,7 +209,7 @@ public abstract class RSSpriteMixin implements RSSprite
|
||||
(c3 >> 8 & 0xFF) * a3 + (c4 >> 8 & 0xFF) * a4 >> 8 & 0xFF00;
|
||||
int b = (c1 & 0xFF) * a1 + (c2 & 0xFF) * a2 +
|
||||
(c3 & 0xFF) * a3 + (c4 & 0xFF) * a4 >> 16;
|
||||
graphicsPixels[graphicsPixelIndex++] = r | g | b;
|
||||
graphicsPixels[graphicsPixelIndex++] = ALPHA | r | g | b;
|
||||
spriteX += rotCos;
|
||||
spriteY -= rotSin;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user