add getVarbitCount and warn instead of throw when varb doesnt exist
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@@ -457,6 +457,9 @@ public interface RSClient extends RSGameShell, Client
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@Import("SpriteBuffer_spritePalette")
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void setIndexedSpritePalette(int[] indexedSpritePalette);
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@Import("archive2")
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RSArchive getConfigArchive();
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@Import("archive6")
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RSArchive getMusicTracks();
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