add getVarbitCount and warn instead of throw when varb doesnt exist
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@@ -809,6 +809,11 @@ public interface Client extends GameShell
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*/
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void setVarbitValue(int[] varps, int varbit, int value);
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/**
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* @return the total number of VarbitDefinition
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*/
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int getVarbitCount();
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/**
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* Gets the widget flags table.
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*
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