Rename plane again (scene_plane already existed)
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@@ -349,7 +349,7 @@ public class MouseHandler implements MouseListener, MouseMotionListener, FocusLi
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)
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static final void method1172() {
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for (Projectile var0 = (Projectile)Client.projectiles.last(); var0 != null; var0 = (Projectile)Client.projectiles.previous()) {
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if (var0.plane == Player.Scene_plane && Client.cycle <= var0.cycleEnd) {
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if (var0.plane == Player.Client_plane && Client.cycle <= var0.cycleEnd) {
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if (Client.cycle >= var0.cycleStart) {
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if (var0.targetIndex > 0) {
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NPC var1 = Client.npcs[var0.targetIndex - 1];
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@@ -373,7 +373,7 @@ public class MouseHandler implements MouseListener, MouseMotionListener, FocusLi
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}
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var0.advance(Client.field693);
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WorldMapArea.scene.drawEntity(Player.Scene_plane, (int)var0.x, (int)var0.y, (int)var0.z, 60, var0, var0.yaw, -1L, false);
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WorldMapArea.scene.drawEntity(Player.Client_plane, (int)var0.x, (int)var0.y, (int)var0.z, 60, var0, var0.yaw, -1L, false);
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}
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} else {
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var0.remove();
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