Rename plane again (scene_plane already existed)

This commit is contained in:
Lucwousin
2019-10-31 17:18:46 +01:00
parent 92c674fdff
commit 2a87b2f2e8
21 changed files with 101 additions and 101 deletions

View File

@@ -349,7 +349,7 @@ public class MouseHandler implements MouseListener, MouseMotionListener, FocusLi
)
static final void method1172() {
for (Projectile var0 = (Projectile)Client.projectiles.last(); var0 != null; var0 = (Projectile)Client.projectiles.previous()) {
if (var0.plane == Player.Scene_plane && Client.cycle <= var0.cycleEnd) {
if (var0.plane == Player.Client_plane && Client.cycle <= var0.cycleEnd) {
if (Client.cycle >= var0.cycleStart) {
if (var0.targetIndex > 0) {
NPC var1 = Client.npcs[var0.targetIndex - 1];
@@ -373,7 +373,7 @@ public class MouseHandler implements MouseListener, MouseMotionListener, FocusLi
}
var0.advance(Client.field693);
WorldMapArea.scene.drawEntity(Player.Scene_plane, (int)var0.x, (int)var0.y, (int)var0.z, 60, var0, var0.yaw, -1L, false);
WorldMapArea.scene.drawEntity(Player.Client_plane, (int)var0.x, (int)var0.y, (int)var0.z, 60, var0, var0.yaw, -1L, false);
}
} else {
var0.remove();