Add gameobject id's to dev tools via dynamicobjects
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@@ -74,15 +74,15 @@ public class DynamicObject extends Entity {
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@ObfuscatedSignature(
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signature = "(IIIIIIIZLex;)V"
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)
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DynamicObject(int var1, int var2, int var3, int var4, int var5, int var6, int var7, boolean var8, Entity var9) {
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DynamicObject(int var1, int var2, int var3, int var4, int var5, int var6, int animationID, boolean var8, Entity var9) {
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this.id = var1;
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this.type = var2;
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this.orientation = var3;
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this.plane = var4;
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this.x = var5;
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this.y = var6;
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if(var7 != -1) {
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this.sequenceDefinition = WorldMapAreaData.getSequenceDefinition(var7);
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if(animationID != -1) {
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this.sequenceDefinition = WorldMapAreaData.getSequenceDefinition(animationID);
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this.frame = 0;
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this.cycleStart = Client.cycle - 1;
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if(this.sequenceDefinition.__t == 0 && var9 != null && var9 instanceof DynamicObject) {
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