Add gameobject id's to dev tools via dynamicobjects

This commit is contained in:
Lucas
2019-06-21 02:03:34 +02:00
parent 33653966a0
commit 2a4fbef7ee
6 changed files with 44 additions and 12 deletions

View File

@@ -74,15 +74,15 @@ public class DynamicObject extends Entity {
@ObfuscatedSignature(
signature = "(IIIIIIIZLex;)V"
)
DynamicObject(int var1, int var2, int var3, int var4, int var5, int var6, int var7, boolean var8, Entity var9) {
DynamicObject(int var1, int var2, int var3, int var4, int var5, int var6, int animationID, boolean var8, Entity var9) {
this.id = var1;
this.type = var2;
this.orientation = var3;
this.plane = var4;
this.x = var5;
this.y = var6;
if(var7 != -1) {
this.sequenceDefinition = WorldMapAreaData.getSequenceDefinition(var7);
if(animationID != -1) {
this.sequenceDefinition = WorldMapAreaData.getSequenceDefinition(animationID);
this.frame = 0;
this.cycleStart = Client.cycle - 1;
if(this.sequenceDefinition.__t == 0 && var9 != null && var9 instanceof DynamicObject) {