interact highlight: fix auto retaliate highlight color
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@@ -45,6 +45,7 @@ import net.runelite.api.events.GameStateChanged;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.GameTick;
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import net.runelite.api.events.MenuOptionClicked;
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import net.runelite.api.events.MenuOptionClicked;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.NpcDespawned;
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import net.runelite.api.events.InteractingChanged;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.config.ConfigManager;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.eventbus.Subscribe;
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import net.runelite.client.plugins.Plugin;
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import net.runelite.client.plugins.Plugin;
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@@ -123,6 +124,17 @@ public class InteractHighlightPlugin extends Plugin
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}
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}
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}
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}
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@Subscribe
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public void onInteractingChanged(InteractingChanged interactingChanged)
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{
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if (interactingChanged.getSource() == client.getLocalPlayer()
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&& client.getTickCount() > clickTick && interactingChanged.getTarget() != interactedNpc)
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{
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interactedNpc = null;
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attacked = interactingChanged.getTarget() != null && interactingChanged.getTarget().getCombatLevel() > 0;
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}
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}
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@Subscribe
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@Subscribe
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public void onMenuOptionClicked(MenuOptionClicked menuOptionClicked)
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public void onMenuOptionClicked(MenuOptionClicked menuOptionClicked)
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{
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{
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