Rename ModelDefinition fields for clarity
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@@ -247,15 +247,15 @@ public class ModelViewer
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private static void drawModel(ModelDefinition md, short[] recolourToFind, short[] recolourToReplace)
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{
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for (int i = 0; i < md.triangleFaceCount; ++i)
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for (int i = 0; i < md.faceCount; ++i)
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{
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int vertexA = md.trianglePointsX[i];
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int vertexB = md.trianglePointsY[i];
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int vertexC = md.trianglePointsZ[i];
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int vertexA = md.faceVertexIndices1[i];
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int vertexB = md.faceVertexIndices2[i];
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int vertexC = md.faceVertexIndices3[i];
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VertexNormal normalVertexA = md.normals[vertexA];
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VertexNormal normalVertexB = md.normals[vertexB];
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VertexNormal normalVertexC = md.normals[vertexC];
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VertexNormal normalVertexA = md.vertexNormals[vertexA];
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VertexNormal normalVertexB = md.vertexNormals[vertexB];
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VertexNormal normalVertexC = md.vertexNormals[vertexC];
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Vector3f nA = normalVertexA.normalize();
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Vector3f nB = normalVertexB.normalize();
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@@ -266,19 +266,19 @@ public class ModelViewer
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nB.y = -nB.y;
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nC.y = -nC.y;
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int vertexAx = md.vertexX[vertexA];
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int vertexAy = md.vertexY[vertexA];
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int vertexAz = md.vertexZ[vertexA];
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int vertexAx = md.vertexPositionsX[vertexA];
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int vertexAy = md.vertexPositionsY[vertexA];
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int vertexAz = md.vertexPositionsZ[vertexA];
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int vertexBx = md.vertexX[vertexB];
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int vertexBy = md.vertexY[vertexB];
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int vertexBz = md.vertexZ[vertexB];
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int vertexBx = md.vertexPositionsX[vertexB];
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int vertexBy = md.vertexPositionsY[vertexB];
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int vertexBz = md.vertexPositionsZ[vertexB];
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int vertexCx = md.vertexX[vertexC];
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int vertexCy = md.vertexY[vertexC];
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int vertexCz = md.vertexZ[vertexC];
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int vertexCx = md.vertexPositionsX[vertexC];
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int vertexCy = md.vertexPositionsY[vertexC];
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int vertexCz = md.vertexPositionsZ[vertexC];
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short hsb = md.faceColor[i];
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short hsb = md.faceColors[i];
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// Check recolor
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if (recolourToFind != null)
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