wasd plugin: disable key listener if not logged in

This commit is contained in:
Adam
2018-08-16 12:47:00 -04:00
parent 23608bef5b
commit 28f6f23fa8

View File

@@ -28,6 +28,7 @@ package net.runelite.client.plugins.wasdcamera;
import java.awt.event.KeyEvent; import java.awt.event.KeyEvent;
import javax.inject.Inject; import javax.inject.Inject;
import net.runelite.api.Client; import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.VarClientStr; import net.runelite.api.VarClientStr;
import net.runelite.client.callback.ClientThread; import net.runelite.client.callback.ClientThread;
import net.runelite.client.input.KeyListener; import net.runelite.client.input.KeyListener;
@@ -56,7 +57,7 @@ class WASDCameraListener extends MouseListener implements KeyListener
@Override @Override
public void keyPressed(KeyEvent e) public void keyPressed(KeyEvent e)
{ {
if (!plugin.chatboxFocused()) if (client.getGameState() != GameState.LOGGED_IN || !plugin.chatboxFocused())
{ {
return; return;
} }
@@ -146,7 +147,7 @@ class WASDCameraListener extends MouseListener implements KeyListener
private void handleKey(KeyEvent e) private void handleKey(KeyEvent e)
{ {
if (!plugin.chatboxFocused()) if (client.getGameState() != GameState.LOGGED_IN || !plugin.chatboxFocused())
{ {
return; return;
} }