api: use deques for projectiles and graphicsobjects
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@@ -1039,14 +1039,14 @@ public interface Client extends GameEngine
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*
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* @return all projectiles
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*/
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List<Projectile> getProjectiles();
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Deque<Projectile> getProjectiles();
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/**
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* Gets a list of all graphics objects currently drawn.
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*
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* @return all graphics objects
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*/
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List<GraphicsObject> getGraphicsObjects();
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Deque<GraphicsObject> getGraphicsObjects();
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/**
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* Creates a RuneLiteObject, which is a modified {@link GraphicsObject}
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