Improved low hp notif. by considering nmz absorption, 2210

This commit is contained in:
u6077743
2018-05-01 16:11:54 +10:00
committed by Adam
parent 618c16adca
commit 26ddd58da0

View File

@@ -36,6 +36,7 @@ import net.runelite.api.Client;
import net.runelite.api.GameState; import net.runelite.api.GameState;
import net.runelite.api.Player; import net.runelite.api.Player;
import net.runelite.api.Skill; import net.runelite.api.Skill;
import net.runelite.api.Varbits;
import net.runelite.api.events.AnimationChanged; import net.runelite.api.events.AnimationChanged;
import net.runelite.api.events.GameStateChanged; import net.runelite.api.events.GameStateChanged;
import net.runelite.api.events.GameTick; import net.runelite.api.events.GameTick;
@@ -257,7 +258,7 @@ public class IdleNotifierPlugin extends Plugin
} }
if (client.getRealSkillLevel(Skill.HITPOINTS) > config.getHitpointsThreshold()) if (client.getRealSkillLevel(Skill.HITPOINTS) > config.getHitpointsThreshold())
{ {
if (client.getBoostedSkillLevel(Skill.HITPOINTS) <= config.getHitpointsThreshold()) if (client.getBoostedSkillLevel(Skill.HITPOINTS) + client.getVar(Varbits.NMZ_ABSORPTION) <= config.getHitpointsThreshold())
{ {
if (!notifyHitpoints) if (!notifyHitpoints)
{ {