ba plugin: add health bars for healers
This commit is contained in:
@@ -570,6 +570,13 @@ public class WidgetID
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static final int ROLE_SPRITE = 11;
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static final int ROLE_SPRITE = 11;
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static final int ROLE = 12;
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static final int ROLE = 12;
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}
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}
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static class HLR
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{
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static final int TEAMMATE1 = 18;
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static final int TEAMMATE2 = 22;
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static final int TEAMMATE3 = 26;
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static final int TEAMMATE4 = 30;
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}
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static final int CORRECT_STYLE = 3;
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static final int CORRECT_STYLE = 3;
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static final int CURRENT_WAVE_WIDGET = 4;
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static final int CURRENT_WAVE_WIDGET = 4;
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static final int CURRENT_WAVE = 5;
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static final int CURRENT_WAVE = 5;
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@@ -353,6 +353,11 @@ public enum WidgetInfo
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BA_HEAL_ROLE_TEXT(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.ROLE),
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BA_HEAL_ROLE_TEXT(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.ROLE),
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BA_HEAL_ROLE_SPRITE(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.ROLE_SPRITE),
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BA_HEAL_ROLE_SPRITE(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.ROLE_SPRITE),
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BA_HEAL_TEAMMATE1(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.HLR.TEAMMATE1),
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BA_HEAL_TEAMMATE2(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.HLR.TEAMMATE2),
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BA_HEAL_TEAMMATE3(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.HLR.TEAMMATE3),
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BA_HEAL_TEAMMATE4(WidgetID.BA_HEALER_GROUP_ID, WidgetID.BarbarianAssault.HLR.TEAMMATE4),
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BA_COLL_WAVE_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.CURRENT_WAVE),
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BA_COLL_WAVE_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.CURRENT_WAVE),
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BA_COLL_CALL_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.TO_CALL),
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BA_COLL_CALL_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.TO_CALL),
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BA_COLL_LISTEN_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.CORRECT_STYLE),
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BA_COLL_LISTEN_TEXT(WidgetID.BA_COLLECTOR_GROUP_ID, WidgetID.BarbarianAssault.CORRECT_STYLE),
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@@ -42,6 +42,16 @@ public interface BarbarianAssaultConfig extends Config
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return true;
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return true;
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}
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}
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@ConfigItem(
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keyName = "showHealerBars",
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name = "Show health bars for teammates when healer",
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description = "Displays team health for healer"
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)
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default boolean showHealerBars()
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{
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return true;
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}
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@ConfigItem(
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@ConfigItem(
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keyName = "waveTimes",
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keyName = "waveTimes",
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name = "Show wave and game duration",
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name = "Show wave and game duration",
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@@ -29,6 +29,7 @@ import com.google.inject.Provides;
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import java.awt.Font;
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import java.awt.Font;
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import java.awt.Image;
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import java.awt.Image;
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import javax.inject.Inject;
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import javax.inject.Inject;
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import lombok.Getter;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.Varbits;
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import net.runelite.api.Varbits;
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@@ -67,6 +68,9 @@ public class BarbarianAssaultPlugin extends Plugin
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private String currentWave = START_WAVE;
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private String currentWave = START_WAVE;
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private GameTimer gameTime;
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private GameTimer gameTime;
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@Getter
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private Round currentRound;
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@Inject
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@Inject
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private Client client;
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private Client client;
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@@ -80,7 +84,10 @@ public class BarbarianAssaultPlugin extends Plugin
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private BarbarianAssaultConfig config;
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private BarbarianAssaultConfig config;
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@Inject
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@Inject
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private BarbarianAssaultOverlay overlay;
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private TimerOverlay timerOverlay;
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@Inject
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private HealerOverlay healerOverlay;
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@Provides
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@Provides
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BarbarianAssaultConfig provideConfig(ConfigManager configManager)
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BarbarianAssaultConfig provideConfig(ConfigManager configManager)
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@@ -91,7 +98,8 @@ public class BarbarianAssaultPlugin extends Plugin
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@Override
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@Override
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protected void startUp() throws Exception
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protected void startUp() throws Exception
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{
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{
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overlayManager.add(overlay);
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overlayManager.add(timerOverlay);
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overlayManager.add(healerOverlay);
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font = FontManager.getRunescapeFont()
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font = FontManager.getRunescapeFont()
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.deriveFont(Font.BOLD, 24);
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.deriveFont(Font.BOLD, 24);
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@@ -101,7 +109,8 @@ public class BarbarianAssaultPlugin extends Plugin
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@Override
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@Override
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protected void shutDown() throws Exception
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protected void shutDown() throws Exception
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{
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{
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overlayManager.remove(overlay);
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overlayManager.remove(timerOverlay);
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overlayManager.remove(healerOverlay);
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gameTime = null;
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gameTime = null;
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currentWave = START_WAVE;
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currentWave = START_WAVE;
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inGameBit = 0;
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inGameBit = 0;
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@@ -126,22 +135,22 @@ public class BarbarianAssaultPlugin extends Plugin
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}
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}
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case WidgetID.BA_ATTACKER_GROUP_ID:
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case WidgetID.BA_ATTACKER_GROUP_ID:
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{
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{
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setOverlayRound(Role.ATTACKER);
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setRound(Role.ATTACKER);
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break;
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break;
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}
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}
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case WidgetID.BA_DEFENDER_GROUP_ID:
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case WidgetID.BA_DEFENDER_GROUP_ID:
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{
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{
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setOverlayRound(Role.DEFENDER);
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setRound(Role.DEFENDER);
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break;
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break;
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}
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}
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case WidgetID.BA_HEALER_GROUP_ID:
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case WidgetID.BA_HEALER_GROUP_ID:
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{
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{
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setOverlayRound(Role.HEALER);
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setRound(Role.HEALER);
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break;
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break;
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}
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}
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case WidgetID.BA_COLLECTOR_GROUP_ID:
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case WidgetID.BA_COLLECTOR_GROUP_ID:
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{
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{
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setOverlayRound(Role.COLLECTOR);
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setRound(Role.COLLECTOR);
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break;
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break;
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}
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}
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}
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}
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@@ -176,7 +185,7 @@ public class BarbarianAssaultPlugin extends Plugin
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{
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{
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if (inGameBit == 1)
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if (inGameBit == 1)
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{
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{
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overlay.setCurrentRound(null);
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currentRound = null;
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// Use an instance check to determine if this is exiting a game or a tutorial
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// Use an instance check to determine if this is exiting a game or a tutorial
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// After exiting tutorials there is a small delay before changing IN_GAME_BA back to
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// After exiting tutorials there is a small delay before changing IN_GAME_BA back to
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@@ -191,17 +200,15 @@ public class BarbarianAssaultPlugin extends Plugin
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inGameBit = inGame;
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inGameBit = inGame;
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}
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}
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private void setOverlayRound(Role role)
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private void setRound(Role role)
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{
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{
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// Prevent changing roles when a role is already set, as widgets can be
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// Prevent changing rounds when a round is already set, as widgets can be
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// loaded multiple times in game from eg. opening and closing the horn
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// loaded multiple times in game from eg. opening and closing the horn
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// of glory.
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// of glory.
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if (overlay.getCurrentRound() != null)
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if (currentRound == null)
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{
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{
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return;
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currentRound = new Round(role);
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}
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}
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overlay.setCurrentRound(new Round(role));
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}
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}
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private void announceTime(String preText, String time)
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private void announceTime(String preText, String time)
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@@ -228,4 +235,4 @@ public class BarbarianAssaultPlugin extends Plugin
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{
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{
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return clockImage;
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return clockImage;
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}
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}
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}
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}
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@@ -0,0 +1,151 @@
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/*
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* Copyright (c) 2019, whartd <github.com/whartd>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.barbarianassault;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import javax.inject.Inject;
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import lombok.AllArgsConstructor;
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import lombok.Getter;
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import net.runelite.api.Client;
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import static net.runelite.api.MenuAction.RUNELITE_OVERLAY_CONFIG;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayLayer;
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import static net.runelite.client.ui.overlay.OverlayManager.OPTION_CONFIGURE;
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import net.runelite.client.ui.overlay.OverlayMenuEntry;
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import net.runelite.client.ui.overlay.OverlayPosition;
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class HealerOverlay extends Overlay
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{
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@Getter
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@AllArgsConstructor
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private enum HealerTeam
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{
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TEAMMATE1(WidgetInfo.BA_HEAL_TEAMMATE1, 28, 2, 115),
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TEAMMATE2(WidgetInfo.BA_HEAL_TEAMMATE2, 26, 2, 115),
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TEAMMATE3(WidgetInfo.BA_HEAL_TEAMMATE3, 26, 2, 115),
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TEAMMATE4(WidgetInfo.BA_HEAL_TEAMMATE4, 25, 2, 115);
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private WidgetInfo teammate;
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private int offsetX;
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private int offsetY;
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private int width;
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}
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private static final Color HP_HIGH = new Color(10, 146, 5, 125);
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private static final Color HP_MID = new Color(146, 146, 0, 230);
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private static final Color HP_LOW = new Color(225, 35, 0, 125);
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private final Client client;
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private final BarbarianAssaultPlugin plugin;
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private final BarbarianAssaultConfig config;
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@Inject
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private HealerOverlay(Client client, BarbarianAssaultPlugin plugin, BarbarianAssaultConfig config)
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{
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super(plugin);
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setPosition(OverlayPosition.DYNAMIC);
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setLayer(OverlayLayer.UNDER_WIDGETS);
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this.client = client;
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this.plugin = plugin;
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this.config = config;
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getMenuEntries().add(new OverlayMenuEntry(RUNELITE_OVERLAY_CONFIG, OPTION_CONFIGURE, "B.A. overlay"));
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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Round round = plugin.getCurrentRound();
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if (round == null)
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{
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return null;
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}
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Role role = round.getRoundRole();
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if (role == null)
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{
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return null;
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}
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if (config.showHealerBars() && role == Role.HEALER)
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{
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for (HealerTeam teammate : HealerTeam.values())
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{
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Widget widget = client.getWidget(teammate.getTeammate());
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if (widget == null)
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{
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continue;
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}
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String[] teammateHealth = widget.getText().split(" / ");
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int curHealth = Integer.parseInt(teammateHealth[0]);
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int maxHealth = Integer.parseInt(teammateHealth[1]);
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int width = teammate.getWidth();
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double hpRatio = (double) curHealth / maxHealth;
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int filledWidth = getBarWidth(hpRatio, width);
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Color barColor = getBarColor(hpRatio);
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int offsetX = teammate.getOffsetX();
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int offsetY = teammate.getOffsetY();
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int x = widget.getCanvasLocation().getX() - offsetX;
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int y = widget.getCanvasLocation().getY() - offsetY;
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graphics.setColor(barColor);
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graphics.fillRect(x, y, filledWidth, 20);
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}
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}
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return null;
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}
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private int getBarWidth(double ratio, int size)
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{
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if (ratio >= 1)
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{
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return size;
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}
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return (int) Math.round(ratio * size);
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}
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private Color getBarColor(double ratio)
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{
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if (ratio <= 0.33)
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{
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return HP_LOW;
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}
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if (ratio <= 0.66)
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{
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return HP_MID;
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}
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return HP_HIGH;
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}
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}
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@@ -56,4 +56,4 @@ enum Role
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{
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{
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return name();
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return name();
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}
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}
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}
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}
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@@ -28,10 +28,7 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Rectangle;
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import javax.inject.Inject;
|
import javax.inject.Inject;
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import lombok.Getter;
|
|
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import lombok.Setter;
|
|
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import net.runelite.api.Client;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
|
|
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import static net.runelite.api.MenuAction.RUNELITE_OVERLAY_CONFIG;
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import static net.runelite.api.MenuAction.RUNELITE_OVERLAY_CONFIG;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.Widget;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.Overlay;
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@@ -40,19 +37,14 @@ import static net.runelite.client.ui.overlay.OverlayManager.OPTION_CONFIGURE;
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import net.runelite.client.ui.overlay.OverlayMenuEntry;
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import net.runelite.client.ui.overlay.OverlayMenuEntry;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPosition;
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|
|
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class BarbarianAssaultOverlay extends Overlay
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class TimerOverlay extends Overlay
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{
|
{
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private final Client client;
|
private final Client client;
|
||||||
private final BarbarianAssaultPlugin plugin;
|
private final BarbarianAssaultPlugin plugin;
|
||||||
private final BarbarianAssaultConfig config;
|
private final BarbarianAssaultConfig config;
|
||||||
|
|
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@Getter
|
|
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@Setter
|
|
||||||
private Round currentRound;
|
|
||||||
|
|
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|
|
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@Inject
|
@Inject
|
||||||
private BarbarianAssaultOverlay(Client client, BarbarianAssaultPlugin plugin, BarbarianAssaultConfig config)
|
private TimerOverlay(Client client, BarbarianAssaultPlugin plugin, BarbarianAssaultConfig config)
|
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{
|
{
|
||||||
super(plugin);
|
super(plugin);
|
||||||
setPosition(OverlayPosition.DYNAMIC);
|
setPosition(OverlayPosition.DYNAMIC);
|
||||||
@@ -66,12 +58,13 @@ class BarbarianAssaultOverlay extends Overlay
|
|||||||
@Override
|
@Override
|
||||||
public Dimension render(Graphics2D graphics)
|
public Dimension render(Graphics2D graphics)
|
||||||
{
|
{
|
||||||
if (client.getGameState() != GameState.LOGGED_IN || currentRound == null)
|
Round round = plugin.getCurrentRound();
|
||||||
|
if (round == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Role role = currentRound.getRoundRole();
|
Role role = round.getRoundRole();
|
||||||
if (role == null)
|
if (role == null)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
@@ -82,7 +75,7 @@ class BarbarianAssaultOverlay extends Overlay
|
|||||||
|
|
||||||
if (config.showTimer() && roleText != null && roleSprite != null)
|
if (config.showTimer() && roleText != null && roleSprite != null)
|
||||||
{
|
{
|
||||||
roleText.setText(String.format("00:%02d", currentRound.getTimeToChange()));
|
roleText.setText(String.format("00:%02d", round.getTimeToChange()));
|
||||||
Rectangle spriteBounds = roleSprite.getBounds();
|
Rectangle spriteBounds = roleSprite.getBounds();
|
||||||
roleSprite.setHidden(true);
|
roleSprite.setHidden(true);
|
||||||
graphics.drawImage(plugin.getClockImage(), spriteBounds.x, spriteBounds.y, null);
|
graphics.drawImage(plugin.getClockImage(), spriteBounds.x, spriteBounds.y, null);
|
||||||
Reference in New Issue
Block a user