ui: Fix compiling

This commit is contained in:
sdburns1998
2019-07-07 22:12:10 +02:00
parent 7a299ae8f8
commit 2635bd2a74

View File

@@ -28,8 +28,8 @@ import java.awt.Dimension;
import java.awt.Graphics2D; import java.awt.Graphics2D;
import java.awt.Polygon; import java.awt.Polygon;
import java.awt.image.BufferedImage; import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Collection; import java.util.Collection;
import java.util.List;
import javax.inject.Inject; import javax.inject.Inject;
import javax.inject.Singleton; import javax.inject.Singleton;
import lombok.extern.slf4j.Slf4j; import lombok.extern.slf4j.Slf4j;
@@ -105,7 +105,7 @@ public class ArrowWorldOverlay extends Overlay
else if (arrowPoint.types.contains(ArrowType.OBJECT)) else if (arrowPoint.types.contains(ArrowType.OBJECT))
{ {
ArrayList<GameObject> objects = ArrowUtil.getObjects(client, arrowPoint.getObjectIDs()); List<GameObject> objects = ArrowUtil.getObjects(client, arrowPoint.getObjectIDs());
if (objects.isEmpty() && fallBackPoint != null) if (objects.isEmpty() && fallBackPoint != null)
{ {
renderWorldArrow(graphics, arrowPoint, fallBackPoint); renderWorldArrow(graphics, arrowPoint, fallBackPoint);