ui: Fix compiling
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@@ -28,8 +28,8 @@ import java.awt.Dimension;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.Polygon;
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import java.awt.image.BufferedImage;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.List;
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import javax.inject.Inject;
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import javax.inject.Inject;
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import javax.inject.Singleton;
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import javax.inject.Singleton;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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@@ -105,7 +105,7 @@ public class ArrowWorldOverlay extends Overlay
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else if (arrowPoint.types.contains(ArrowType.OBJECT))
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else if (arrowPoint.types.contains(ArrowType.OBJECT))
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{
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{
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ArrayList<GameObject> objects = ArrowUtil.getObjects(client, arrowPoint.getObjectIDs());
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List<GameObject> objects = ArrowUtil.getObjects(client, arrowPoint.getObjectIDs());
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if (objects.isEmpty() && fallBackPoint != null)
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if (objects.isEmpty() && fallBackPoint != null)
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{
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{
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renderWorldArrow(graphics, arrowPoint, fallBackPoint);
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renderWorldArrow(graphics, arrowPoint, fallBackPoint);
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