entityhider: Hide npcs on death. (#1195)

This commit is contained in:
Ganom
2019-07-30 10:34:04 -04:00
committed by Kyleeld
parent 659bfe889c
commit 252b3bb06b
5 changed files with 49 additions and 9 deletions

View File

@@ -1456,6 +1456,13 @@ public interface Client extends GameShell
*/
void setNPCsNames(String names);
/**
* Sets which NPCs are hidden on death
*
* @param names the names of the npcs seperated by ','
*/
void setNPCsHiddenOnDeath(String names);
/**
* Sets whether 2D sprites (ie. overhead prayers) related to
* the NPCs are hidden.
@@ -1685,9 +1692,9 @@ public interface Client extends GameShell
MouseRecorder getMouseRecorder();
void setPrintMenuActions(boolean b);
String getSelectedSpellName();
boolean isSpellSelected();
/**
@@ -1714,7 +1721,7 @@ public interface Client extends GameShell
* Set spells excluded from above hiding
*/
void setUnhiddenCasts(Set<String> casts);
/**
* Sorts the current menu entries in the same way the client does this.
* The last entry will be the left click one after this.