entityhider: Hide npcs on death. (#1195)
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@@ -1456,6 +1456,13 @@ public interface Client extends GameShell
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*/
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void setNPCsNames(String names);
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/**
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* Sets which NPCs are hidden on death
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*
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* @param names the names of the npcs seperated by ','
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*/
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void setNPCsHiddenOnDeath(String names);
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/**
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* Sets whether 2D sprites (ie. overhead prayers) related to
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* the NPCs are hidden.
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@@ -1685,9 +1692,9 @@ public interface Client extends GameShell
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MouseRecorder getMouseRecorder();
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void setPrintMenuActions(boolean b);
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String getSelectedSpellName();
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boolean isSpellSelected();
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/**
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@@ -1714,7 +1721,7 @@ public interface Client extends GameShell
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* Set spells excluded from above hiding
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*/
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void setUnhiddenCasts(Set<String> casts);
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/**
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* Sorts the current menu entries in the same way the client does this.
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* The last entry will be the left click one after this.
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