rl-api: use less confusing names for model indices
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@@ -27,6 +27,6 @@ package net.runelite.api;
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/**
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* Represents an animation of a renderable
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*/
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public interface Sequence
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public interface Animation
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{
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}
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@@ -1089,7 +1089,7 @@ public interface Client extends GameEngine
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* @param id the ID of the animation. Any int is allowed, but implementations in the client
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* should be defined in {@link AnimationID}
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*/
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Sequence loadAnimation(int id);
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Animation loadAnimation(int id);
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/**
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* Gets the music volume
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@@ -37,13 +37,13 @@ public interface Model extends Renderable
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int[] getVerticesZ();
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int getTrianglesCount();
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int getFaceCount();
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int[] getTrianglesX();
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int[] getFaceIndices1();
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int[] getTrianglesY();
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int[] getFaceIndices2();
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int[] getTrianglesZ();
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int[] getFaceIndices3();
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int[] getFaceColors1();
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@@ -51,7 +51,7 @@ public interface Model extends Renderable
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int[] getFaceColors3();
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byte[] getTriangleTransparencies();
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byte[] getFaceTransparencies();
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int getSceneId();
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void setSceneId(int sceneId);
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@@ -781,9 +781,9 @@ public class Perspective
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final int radius = 5;
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int[][] tris = new int[][]{
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m.getTrianglesX(),
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m.getTrianglesY(),
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m.getTrianglesZ()
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m.getFaceIndices1(),
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m.getFaceIndices2(),
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m.getFaceIndices3()
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};
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int vpX1 = client.getViewportXOffset();
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@@ -791,10 +791,10 @@ public class Perspective
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int vpX2 = vpX1 + client.getViewportWidth();
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int vpY2 = vpY1 + client.getViewportHeight();
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List<RectangleUnion.Rectangle> rects = new ArrayList<>(m.getTrianglesCount());
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List<RectangleUnion.Rectangle> rects = new ArrayList<>(m.getFaceCount());
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nextTri:
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for (int tri = 0; tri < m.getTrianglesCount(); tri++)
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for (int tri = 0; tri < m.getFaceCount(); tri++)
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{
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if (faceColors3[tri] == -2)
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{
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@@ -41,7 +41,7 @@ public interface RuneLiteObject extends GraphicsObject
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* Sets the animation of the RuneLiteObject
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* If animation is null model will be static
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*/
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void setAnimation(Sequence animation);
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void setAnimation(Animation animation);
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/**
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* Sets whether the animation of the RuneLiteObject should loop when the animation ends.
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