Fix healthbar stuff, remove double constant
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@@ -934,7 +934,7 @@ public interface Client extends GameShell
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*
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* @return all projectiles
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*/
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java.util.List<Projectile> getProjectiles();
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List<Projectile> getProjectiles();
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/**
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* Gets a list of all graphics objects currently drawn.
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@@ -1631,7 +1631,7 @@ public interface Client extends GameShell
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void draw2010Menu();
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NodeCache getHealthBarCache();
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void resetHealthBarCaches();
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void setRenderSelf(boolean enabled);
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@@ -1655,6 +1655,4 @@ public interface Client extends GameShell
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String getSelectedSpellName();
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boolean getIsSpellSelected();
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void resetHealthBarCaches();
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}
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@@ -99,9 +99,11 @@ public class Constants
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public static final int GAME_TICK_LENGTH = 600;
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/**
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* Used when getting High Alchemy value - multiplied by general store price.
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* High alchemy = shop price * HIGH_ALCHEMY_MULTIPLIER
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*
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* @see ItemDefinition#getPrice
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*/
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public static final float HIGH_ALCHEMY_CONSTANT = 0.6f;
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public static final float HIGH_ALCHEMY_MULTIPLIER = 0.6f;
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/**
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* Width of a standard item sprite
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@@ -112,11 +114,4 @@ public class Constants
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* Height of a standard item sprite
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*/
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public static final int ITEM_SPRITE_HEIGHT = 32;
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/**
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* High alchemy = shop price * HIGH_ALCHEMY_MULTIPLIER
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*
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* @see ItemComposition#getPrice
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*/
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public static final float HIGH_ALCHEMY_MULTIPLIER = .6f;
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}
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