Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -637,8 +637,8 @@ public class class40 {
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static final void drawEntities(int var0, int var1, int var2, int var3) {
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++Client.viewportDrawCount;
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class229.method4514();
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class25.method349();
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TriBool.method5560();
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class25.addLocalPlayerToScene();
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TriBool.addTargetPlayerToScene();
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BufferedSource.method3423(true);
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int var4 = Players.Players_count;
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int[] var5 = Players.Players_indices;
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