Fix hiding player attacks in client, add option to hide cast as well (#896)

Tiny bit of refactoring as well
This commit is contained in:
Lucwousin
2019-07-05 23:10:02 +02:00
committed by Kyleeld
parent a8cf657e4c
commit 2367f7ee18
19 changed files with 187 additions and 69 deletions

View File

@@ -637,8 +637,8 @@ public class class40 {
static final void drawEntities(int var0, int var1, int var2, int var3) {
++Client.viewportDrawCount;
class229.method4514();
class25.method349();
TriBool.method5560();
class25.addLocalPlayerToScene();
TriBool.addTargetPlayerToScene();
BufferedSource.method3423(true);
int var4 = Players.Players_count;
int[] var5 = Players.Players_indices;