Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -314,7 +314,7 @@ public class class16 {
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Client.groundItems[SoundSystem.plane][var2][var32] = null;
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}
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TilePaint.method3061(var2, var32);
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TilePaint.updateItemPile(var2, var32);
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}
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}
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} else if (class190.field2350 == var0) {
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@@ -369,7 +369,7 @@ public class class16 {
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}
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Client.groundItems[SoundSystem.plane][var3][var4].addFirst(var41);
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TilePaint.method3061(var3, var4);
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TilePaint.updateItemPile(var3, var4);
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}
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}
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} else {
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@@ -389,7 +389,7 @@ public class class16 {
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}
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}
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TilePaint.method3061(var4, var5);
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TilePaint.updateItemPile(var4, var5);
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}
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}
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}
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