Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -694,13 +694,13 @@ public class WorldMapRegion {
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boolean var10 = var9 >= class231.field2805.field2820 && var9 <= class231.field2804.field2820 || var9 == class231.field2806.field2820;
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if (var10) {
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ObjectDefinition var11 = class50.getObjectDefinition(var8.field199);
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int var12 = var11.int1 != 0 ? -3407872 : -3355444;
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int var12 = var11.int1 != 0 ? 0xffcc0000 : 0xffcccccc;
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if (var8.field198 == class231.field2805.field2820) {
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this.method422(var1, var2, var8.field202, var12);
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}
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if (var8.field198 == class231.field2813.field2820) {
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this.method422(var1, var2, var8.field202, -3355444);
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this.method422(var1, var2, var8.field202, 0xffcccccc);
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this.method422(var1, var2, var8.field202 + 1, var12);
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}
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