Fix hiding player attacks in client, add option to hide cast as well (#896)

Tiny bit of refactoring as well
This commit is contained in:
Lucwousin
2019-07-05 23:10:02 +02:00
committed by Kyleeld
parent a8cf657e4c
commit 2367f7ee18
19 changed files with 187 additions and 69 deletions

View File

@@ -694,13 +694,13 @@ public class WorldMapRegion {
boolean var10 = var9 >= class231.field2805.field2820 && var9 <= class231.field2804.field2820 || var9 == class231.field2806.field2820;
if (var10) {
ObjectDefinition var11 = class50.getObjectDefinition(var8.field199);
int var12 = var11.int1 != 0 ? -3407872 : -3355444;
int var12 = var11.int1 != 0 ? 0xffcc0000 : 0xffcccccc;
if (var8.field198 == class231.field2805.field2820) {
this.method422(var1, var2, var8.field202, var12);
}
if (var8.field198 == class231.field2813.field2820) {
this.method422(var1, var2, var8.field202, -3355444);
this.method422(var1, var2, var8.field202, 0xffcccccc);
this.method422(var1, var2, var8.field202 + 1, var12);
}