Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -154,7 +154,7 @@ public class WorldMapCacheName {
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int var2 = var0.x >> 7;
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int var3 = var0.y >> 7;
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if (var2 >= 0 && var2 < 104 && var3 >= 0 && var3 < 104) {
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long var4 = FontName.method5637(0, 0, 0, false, var0.index);
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long var4 = FontName.calculateTag(0, 0, 0, false, var0.index);
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if (var0.model0 != null && Client.cycle >= var0.animationCycleStart && Client.cycle < var0.animationCycleEnd) {
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var0.isUnanimated = false;
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var0.tileHeight = class32.getTileHeight(var0.x, var0.y, SoundSystem.plane);
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