Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -36,7 +36,8 @@ public class TriBool {
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signature = "(I)V",
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garbageValue = "-1009406649"
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)
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static void method5560() {
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@Export("addTargetPlayerToScene")
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static void addTargetPlayerToScene() {
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if (Client.combatTargetPlayerIndex >= 0 && Client.players[Client.combatTargetPlayerIndex] != null) {
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WorldMapCacheName.addPlayerToScene(Client.players[Client.combatTargetPlayerIndex], false);
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}
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