Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -68,13 +68,14 @@ public final class TilePaint {
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signature = "(IIB)V",
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garbageValue = "0"
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)
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static final void method3061(int var0, int var1) {
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@Export("updateItemPile")
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static final void updateItemPile(int var0, int var1) {
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NodeDeque var2 = Client.groundItems[SoundSystem.plane][var0][var1];
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if (var2 == null) {
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class65.scene.removeGroundItemPile(SoundSystem.plane, var0, var1);
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} else {
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long var3 = -99999999L;
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GroundItem var5 = null;
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long highestValue = -99999999L;
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GroundItem highestValuedItem = null;
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GroundItem var6;
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for (var6 = (GroundItem)var2.last(); var6 != null; var6 = (GroundItem)var2.previous()) {
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@@ -84,21 +85,21 @@ public final class TilePaint {
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var8 *= (long)(var6.quantity + 1);
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}
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if (var8 > var3) {
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var3 = var8;
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var5 = var6;
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if (var8 > highestValue) {
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highestValue = var8;
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highestValuedItem = var6;
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}
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}
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if (var5 == null) {
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if (highestValuedItem == null) {
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class65.scene.removeGroundItemPile(SoundSystem.plane, var0, var1);
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} else {
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var2.addLast(var5);
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var2.addLast(highestValuedItem);
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GroundItem var11 = null;
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GroundItem var12 = null;
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for (var6 = (GroundItem)var2.last(); var6 != null; var6 = (GroundItem)var2.previous()) {
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if (var5.id != var6.id) {
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if (highestValuedItem.id != var6.id) {
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if (var11 == null) {
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var11 = var6;
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}
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@@ -109,8 +110,8 @@ public final class TilePaint {
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}
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}
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long var9 = FontName.method5637(var0, var1, 3, false, 0);
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class65.scene.newGroundItemPile(SoundSystem.plane, var0, var1, class32.getTileHeight(var0 * 128 + 64, var1 * 128 + 64, SoundSystem.plane), var5, var9, var11, var12);
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long var9 = FontName.calculateTag(var0, var1, 3, false, 0);
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class65.scene.newGroundItemPile(SoundSystem.plane, var0, var1, class32.getTileHeight(var0 * 128 + 64, var1 * 128 + 64, SoundSystem.plane), highestValuedItem, var9, var11, var12);
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}
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}
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