Fix hiding player attacks in client, add option to hide cast as well (#896)

Tiny bit of refactoring as well
This commit is contained in:
Lucwousin
2019-07-05 23:10:02 +02:00
committed by Kyleeld
parent a8cf657e4c
commit 2367f7ee18
19 changed files with 187 additions and 69 deletions

View File

@@ -268,7 +268,8 @@ public final class Projectile extends Entity {
}
@ObfuscatedName("g")
static final void method2081(long var0) {
@Export("addEntityTagAtMouse")
static final void addEntityTagAtMouse(long var0) {
ViewportMouse.ViewportMouse_entityTags[++ViewportMouse.ViewportMouse_entityCount - 1] = var0;
}