Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -268,7 +268,8 @@ public final class Projectile extends Entity {
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}
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@ObfuscatedName("g")
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static final void method2081(long var0) {
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@Export("addEntityTagAtMouse")
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static final void addEntityTagAtMouse(long var0) {
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ViewportMouse.ViewportMouse_entityTags[++ViewportMouse.ViewportMouse_entityCount - 1] = var0;
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}
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