Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
This commit is contained in:
@@ -2156,7 +2156,7 @@ public final class Client extends GameShell implements Usernamed {
|
||||
|
||||
for (var21 = 0; var21 < 104; ++var21) {
|
||||
for (var56 = 0; var56 < 104; ++var56) {
|
||||
TilePaint.method3061(var21, var56);
|
||||
TilePaint.updateItemPile(var21, var56);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5311,7 +5311,7 @@ public final class Client extends GameShell implements Usernamed {
|
||||
for (var6 = Canvas.field95; var6 < Canvas.field95 + 8; ++var6) {
|
||||
if (groundItems[SoundSystem.plane][var37][var6] != null) {
|
||||
groundItems[SoundSystem.plane][var37][var6] = null;
|
||||
TilePaint.method3061(var37, var6);
|
||||
TilePaint.updateItemPile(var37, var6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user