Fix hiding player attacks in client, add option to hide cast as well (#896)
Tiny bit of refactoring as well
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@@ -271,7 +271,7 @@ public class BufferedSource implements Runnable {
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Client.tileLastDrawnActor[var3][var4] = Client.viewportDrawCount;
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}
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long var5 = FontName.method5637(0, 0, 1, !var2.definition.isInteractable, Client.npcIndices[var1]);
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long var5 = FontName.calculateTag(0, 0, 1, !var2.definition.isInteractable, Client.npcIndices[var1]);
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var2.playerCycle = Client.cycle;
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class65.scene.method285(SoundSystem.plane, var2.x, var2.y, class32.getTileHeight(var2.size * 64 - 64 + var2.x, var2.size * 64 - 64 + var2.y, SoundSystem.plane), var2.size * 64 - 64 + 60, var2, var2.field9, var5, var2.field10);
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}
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