slayer plugin: Add parsing for boss task assignments
Ref: https://user-images.githubusercontent.com/2199511/45984305-f9c22600-c04f-11e8-8cda-a8f4ab40e678.png
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@@ -56,6 +56,8 @@ public class SlayerPluginTest
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private static final String TASK_NEW = "Your new task is to kill 231 Suqahs.";
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private static final String TASK_NEW_NPC_CONTACT = "Excellent, you're doing great. Your new task is to kill<br>211 Suqahs.";
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private static final String TASK_BOSS_NEW = "Excellent. You're now assigned to kill Vet'ion 3 times.<br>Your reward point tally is 914.";
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private static final String TASK_EXISTING = "You're still hunting suqahs; you have 222 to go. Come<br>back when you've finished your task.";
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private static final String REWARD_POINTS = "Reward points: 17,566";
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@@ -149,6 +151,19 @@ public class SlayerPluginTest
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assertEquals(211, slayerPlugin.getAmount());
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}
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@Test
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public void testBossTask()
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{
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Widget npcDialog = mock(Widget.class);
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when(npcDialog.getText()).thenReturn(TASK_BOSS_NEW);
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when(client.getWidget(WidgetInfo.DIALOG_NPC_TEXT)).thenReturn(npcDialog);
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slayerPlugin.onGameTick(new GameTick());
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assertEquals("Vet'ion", slayerPlugin.getTaskName());
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assertEquals(3, slayerPlugin.getAmount());
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assertEquals(914, slayerPlugin.getPoints());
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}
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@Test
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public void testExistingTask()
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{
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