grounditems: add test for notify on highlight
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/*
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* Copyright (c) 2020, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.grounditems;
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import com.google.inject.Guice;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import java.util.concurrent.ScheduledExecutorService;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.ItemComposition;
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import net.runelite.api.ItemID;
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import net.runelite.api.ItemLayer;
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import net.runelite.api.Player;
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import net.runelite.api.Tile;
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import net.runelite.api.TileItem;
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import net.runelite.api.coords.WorldPoint;
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import net.runelite.api.events.ItemSpawned;
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import net.runelite.client.Notifier;
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import net.runelite.client.events.ConfigChanged;
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import net.runelite.client.game.ItemManager;
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import net.runelite.client.input.KeyManager;
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import net.runelite.client.input.MouseManager;
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import net.runelite.client.plugins.grounditems.config.HighlightTier;
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import net.runelite.client.ui.overlay.OverlayManager;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import static org.mockito.ArgumentMatchers.any;
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import org.mockito.Mock;
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import static org.mockito.Mockito.doAnswer;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import org.mockito.junit.MockitoJUnitRunner;
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@RunWith(MockitoJUnitRunner.class)
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public class GroundItemsPluginTest
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{
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@Inject
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private GroundItemsPlugin groundItemsPlugin;
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@Mock
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@Bind
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private MouseManager mouseManager;
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@Mock
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@Bind
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private KeyManager keyManager;
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@Mock
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@Bind
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private Client client;
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@Mock
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@Bind
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private ItemManager itemManager;
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@Mock
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@Bind
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private OverlayManager overlayManager;
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@Mock
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@Bind
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private GroundItemsConfig config;
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@Mock
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@Bind
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private GroundItemsOverlay overlay;
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@Mock
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@Bind
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private Notifier notifier;
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@Mock
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@Bind
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private ScheduledExecutorService executor;
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@Before
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public void setUp()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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doAnswer(a ->
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{
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a.<Runnable>getArgument(0).run();
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return null;
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}).when(executor).execute(any(Runnable.class));
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when(client.getLocalPlayer()).then(a ->
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{
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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return player;
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});
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when(config.getHiddenItems()).thenReturn("");
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}
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@Test
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public void testNotifyHighlightedItem()
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{
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when(config.getHighlightItems()).thenReturn("abyssal whip");
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when(config.notifyTier()).thenReturn(HighlightTier.OFF);
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when(config.notifyHighlightedDrops()).thenReturn(true);
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when(itemManager.getItemComposition(ItemID.ABYSSAL_WHIP)).thenAnswer(a ->
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{
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ItemComposition itemComposition = mock(ItemComposition.class);
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when(itemComposition.getName()).thenReturn("Abyssal whip");
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return itemComposition;
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});
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// trigger reload of highlighted items list
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ConfigChanged configChanged = new ConfigChanged();
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configChanged.setGroup("grounditems");
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groundItemsPlugin.onConfigChanged(configChanged);
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// spawn whip
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Tile tile = mock(Tile.class);
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when(tile.getItemLayer()).thenReturn(mock(ItemLayer.class));
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when(tile.getWorldLocation()).thenReturn(new WorldPoint(0, 0, 0));
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TileItem tileItem = mock(TileItem.class);
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when(tileItem.getId()).thenReturn(ItemID.ABYSSAL_WHIP);
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when(tileItem.getQuantity()).thenReturn(1);
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groundItemsPlugin.onItemSpawned(new ItemSpawned(tile, tileItem));
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verify(notifier).notify("[Adam] received a highlighted drop: Abyssal whip");
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}
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}
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