Merge branch 'master' of https://github.com/runelite/runelite into runelite-master

This commit is contained in:
zeruth
2019-06-21 03:32:14 -04:00
72 changed files with 2852 additions and 491 deletions

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/*
* Copyright (c) 2019, Adam <Adam@sigterm.info>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.client.plugins.emojis;
import com.google.inject.Guice;
import com.google.inject.Inject;
import com.google.inject.testing.fieldbinder.Bind;
import com.google.inject.testing.fieldbinder.BoundFieldModule;
import net.runelite.api.ChatMessageType;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.IndexedSprite;
import net.runelite.api.MessageNode;
import net.runelite.api.events.ChatMessage;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.chat.ChatMessageManager;
import org.junit.Before;
import org.junit.Test;
import org.junit.runner.RunWith;
import org.mockito.Mock;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import org.mockito.runners.MockitoJUnitRunner;
@RunWith(MockitoJUnitRunner.class)
public class EmojiPluginTest
{
@Mock
@Bind
private Client client;
@Mock
@Bind
private ChatMessageManager chatMessageManager;
@Inject
private EmojiPlugin emojiPlugin;
@Before
public void before()
{
Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
}
@Test
public void testOnChatMessage()
{
when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
when(client.getModIcons()).thenReturn(new IndexedSprite[0]);
when(client.createIndexedSprite()).thenReturn(mock(IndexedSprite.class));
// Trip emoji loading
GameStateChanged gameStateChanged = new GameStateChanged();
gameStateChanged.setGameState(GameState.LOGGED_IN);
emojiPlugin.onGameStateChanged(gameStateChanged);
MessageNode messageNode = mock(MessageNode.class);
// With chat recolor, message may be wrapped in col tags
when(messageNode.getValue()).thenReturn("<col=ff0000>:) :) :)</col>");
ChatMessage chatMessage = new ChatMessage();
chatMessage.setType(ChatMessageType.PUBLICCHAT);
chatMessage.setMessageNode(messageNode);
emojiPlugin.onChatMessage(chatMessage);
verify(messageNode).setRuneLiteFormatMessage("<col=ff0000><img=0> <img=0> <img=0></col>");
}
@Test
public void testGtLt()
{
when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
when(client.getModIcons()).thenReturn(new IndexedSprite[0]);
when(client.createIndexedSprite()).thenReturn(mock(IndexedSprite.class));
// Trip emoji loading
GameStateChanged gameStateChanged = new GameStateChanged();
gameStateChanged.setGameState(GameState.LOGGED_IN);
emojiPlugin.onGameStateChanged(gameStateChanged);
MessageNode messageNode = mock(MessageNode.class);
when(messageNode.getValue()).thenReturn("<gt>:D<lt>");
ChatMessage chatMessage = new ChatMessage();
chatMessage.setType(ChatMessageType.PUBLICCHAT);
chatMessage.setMessageNode(messageNode);
emojiPlugin.onChatMessage(chatMessage);
verify(messageNode).setRuneLiteFormatMessage("<img=10>");
}
}