Merge branch 'master' of https://github.com/runelite/runelite into runelite-master
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/*
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* Copyright (c) 2019, Adam <Adam@sigterm.info>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.emojis;
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import com.google.inject.Guice;
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import com.google.inject.Inject;
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import com.google.inject.testing.fieldbinder.Bind;
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import com.google.inject.testing.fieldbinder.BoundFieldModule;
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import net.runelite.api.ChatMessageType;
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import net.runelite.api.Client;
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import net.runelite.api.GameState;
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import net.runelite.api.IndexedSprite;
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import net.runelite.api.MessageNode;
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import net.runelite.api.events.ChatMessage;
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import net.runelite.api.events.GameStateChanged;
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import net.runelite.client.chat.ChatMessageManager;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mock;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.verify;
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import static org.mockito.Mockito.when;
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import org.mockito.runners.MockitoJUnitRunner;
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@RunWith(MockitoJUnitRunner.class)
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public class EmojiPluginTest
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{
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@Mock
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@Bind
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private Client client;
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@Mock
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@Bind
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private ChatMessageManager chatMessageManager;
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@Inject
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private EmojiPlugin emojiPlugin;
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@Before
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public void before()
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{
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Guice.createInjector(BoundFieldModule.of(this)).injectMembers(this);
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}
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@Test
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public void testOnChatMessage()
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{
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when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
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when(client.getModIcons()).thenReturn(new IndexedSprite[0]);
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when(client.createIndexedSprite()).thenReturn(mock(IndexedSprite.class));
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// Trip emoji loading
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GameStateChanged gameStateChanged = new GameStateChanged();
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gameStateChanged.setGameState(GameState.LOGGED_IN);
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emojiPlugin.onGameStateChanged(gameStateChanged);
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MessageNode messageNode = mock(MessageNode.class);
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// With chat recolor, message may be wrapped in col tags
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when(messageNode.getValue()).thenReturn("<col=ff0000>:) :) :)</col>");
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ChatMessage chatMessage = new ChatMessage();
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chatMessage.setType(ChatMessageType.PUBLICCHAT);
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chatMessage.setMessageNode(messageNode);
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emojiPlugin.onChatMessage(chatMessage);
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verify(messageNode).setRuneLiteFormatMessage("<col=ff0000><img=0> <img=0> <img=0></col>");
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}
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@Test
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public void testGtLt()
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{
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when(client.getGameState()).thenReturn(GameState.LOGGED_IN);
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when(client.getModIcons()).thenReturn(new IndexedSprite[0]);
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when(client.createIndexedSprite()).thenReturn(mock(IndexedSprite.class));
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// Trip emoji loading
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GameStateChanged gameStateChanged = new GameStateChanged();
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gameStateChanged.setGameState(GameState.LOGGED_IN);
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emojiPlugin.onGameStateChanged(gameStateChanged);
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MessageNode messageNode = mock(MessageNode.class);
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when(messageNode.getValue()).thenReturn("<gt>:D<lt>");
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ChatMessage chatMessage = new ChatMessage();
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chatMessage.setType(ChatMessageType.PUBLICCHAT);
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chatMessage.setMessageNode(messageNode);
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emojiPlugin.onChatMessage(chatMessage);
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verify(messageNode).setRuneLiteFormatMessage("<img=10>");
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}
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}
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