Exposed getScenePlane
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@@ -393,6 +393,16 @@ public interface Client extends GameEngine
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*/
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int getPlane();
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/**
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* Gets the max plane the client can render.
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* <p>
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* Unlike the plane, the ScenePlane is affected the current status of roof visibility.
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* <p>
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*
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* @return the plane
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*/
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int getScenePlane();
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/**
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* Gets the current scene
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*/
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@@ -1143,7 +1153,7 @@ public interface Client extends GameEngine
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* @return the new projectile
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*/
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Projectile createProjectile(int id, int plane, int startX, int startY, int startZ, int startCycle, int endCycle,
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int slope, int startHeight, int endHeight, @Nullable Actor target, int targetX, int targetY);
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int slope, int startHeight, int endHeight, @Nullable Actor target, int targetX, int targetY);
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/**
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* Gets a list of all projectiles currently spawned.
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@@ -960,6 +960,9 @@ public interface RSClient extends RSGameEngine, Client
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@Import("Scene_plane")
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void setScenePlane(int scenePlane);
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@Import("Scene_plane")
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int getScenePlane();
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@Import("Scene_cameraXTileMin")
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void setMinTileX(int i);
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