game: Add more NPCs which do not die at 0hp

This commit is contained in:
Jordan Atwood
2022-06-17 09:39:23 -07:00
committed by Adam
parent 1979ca14a7
commit 1ca381ea83

View File

@@ -47,6 +47,23 @@ public class NpcUtil
case NpcID.GARGOYLE:
case NpcID.GARGOYLE_413:
case NpcID.GARGOYLE_1543:
case NpcID.MARBLE_GARGOYLE:
case NpcID.MARBLE_GARGOYLE_7408:
case NpcID.DAWN:
case NpcID.DAWN_7852:
case NpcID.DAWN_7853:
case NpcID.DAWN_7884:
case NpcID.DAWN_7885:
case NpcID.DUSK:
case NpcID.DUSK_7851:
case NpcID.DUSK_7854:
case NpcID.DUSK_7855:
case NpcID.DUSK_7882:
case NpcID.DUSK_7883:
case NpcID.DUSK_7886:
case NpcID.DUSK_7887:
case NpcID.DUSK_7888:
case NpcID.DUSK_7889:
case NpcID.ZYGOMITE:
case NpcID.ZYGOMITE_1024:
case NpcID.ANCIENT_ZYGOMITE:
@@ -55,8 +72,11 @@ public class NpcUtil
case NpcID.DESERT_LIZARD:
case NpcID.DESERT_LIZARD_460:
case NpcID.DESERT_LIZARD_461:
case NpcID.ICE_DEMON:
case NpcID.ICE_DEMON_7585:
case NpcID.GROWTHLING:
case NpcID.KALPHITE_QUEEN_963:
case NpcID.KALPHITE_QUEEN_965:
case NpcID.VETION:
case NpcID.VETION_REBORN:
return false;
default:
return npc.isDead();