LootManager: update npc ids
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@@ -109,7 +109,7 @@ public class LootManager
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case NpcID.LIZARD:
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case NpcID.LIZARD:
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case NpcID.ZYGOMITE:
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case NpcID.ZYGOMITE:
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case NpcID.ZYGOMITE_474:
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case NpcID.ZYGOMITE_1024:
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case NpcID.ANCIENT_ZYGOMITE:
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case NpcID.ANCIENT_ZYGOMITE:
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// these monsters die with >0 hp, so we just look for coincident
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// these monsters die with >0 hp, so we just look for coincident
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