From 18ba6a54d01e41fdd6eda9b4bb48ca98fdcfadaa Mon Sep 17 00:00:00 2001 From: Adam Date: Fri, 17 Apr 2020 13:21:49 -0400 Subject: [PATCH] hsl_to_rgb: remove unnecessary check for rgb 0 The client internally uses rgb 0 for alpha pixels, and so will use rgb 1 for things which are actually black. We don't do this. --- .../net/runelite/client/plugins/gpu/hsl_to_rgb.glsl | 5 ----- 1 file changed, 5 deletions(-) diff --git a/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/hsl_to_rgb.glsl b/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/hsl_to_rgb.glsl index 762d1ea591..600044a6ab 100644 --- a/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/hsl_to_rgb.glsl +++ b/runelite-client/src/main/resources/net/runelite/client/plugins/gpu/hsl_to_rgb.glsl @@ -91,10 +91,5 @@ vec3 hslToRgb(int hsl) { pow(var17, brightness) ); - // I don't think we actually need this - if (rgb == vec3(0, 0, 0)) { - rgb = vec3(0, 0, 1/255.f); - } - return rgb; } \ No newline at end of file