entityhider: make hidden entities not occupy the tile they're on
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@@ -691,4 +691,7 @@ public interface RSClient extends RSGameEngine, Client
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@Import("menuAction")
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@Protect
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void menuAction(int var0, int var1, int var2, int var3, String var4, String var5, int var6, int var7);
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@Import("occupiedTilesTick")
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int[][] getOccupiedTilesTick();
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}
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