client: add setters for selected spells and items (#1634)
* client: add setters for selected spells and items (thanks to Skitzo the absolute beast.) * deob: change "changeSpellFlag" method name to "selectSpell" * deob: export "selectSpell" for tests.
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@@ -116,10 +116,10 @@ public interface Client extends GameShell
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/**
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* Adds a new chat message to the chatbox.
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*
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* @param type the type of message
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* @param name the name of the player that sent the message
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* @param type the type of message
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* @param name the name of the player that sent the message
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* @param message the message contents
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* @param sender the sender/channel name
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* @param sender the sender/channel name
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*/
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void addChatMessage(ChatMessageType type, String name, String message, String sender);
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@@ -358,13 +358,13 @@ public interface Client extends GameShell
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/**
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* Creates an item icon sprite with passed variables.
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*
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* @param itemId the item ID
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* @param quantity the item quantity
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* @param border whether to draw a border
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* @param itemId the item ID
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* @param quantity the item quantity
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* @param border whether to draw a border
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* @param shadowColor the shadow color
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* @param stackable whether the item is stackable
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* @param noted whether the item is noted
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* @param scale the scale of the sprite
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* @param stackable whether the item is stackable
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* @param noted whether the item is noted
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* @param scale the scale of the sprite
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* @return the created sprite
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*/
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@Nullable
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@@ -373,9 +373,9 @@ public interface Client extends GameShell
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/**
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* Loads and creates the sprite images of the passed archive and file IDs.
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*
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* @param source the sprite index
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* @param source the sprite index
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* @param archiveId the sprites archive ID
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* @param fileId the sprites file ID
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* @param fileId the sprites file ID
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* @return the sprite image of the file
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*/
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@Nullable
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@@ -504,6 +504,7 @@ public interface Client extends GameShell
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/**
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* Creates a new widget element
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*
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* @return
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*/
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Widget createWidget();
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@@ -633,6 +634,7 @@ public interface Client extends GameShell
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* | |rot| y chunk coord | x chunk coord |pln| |
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* +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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* }</pre>
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*
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* @return the array of instance template chunks
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* @see Constants#CHUNK_SIZE
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* @see InstanceTemplates
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@@ -711,14 +713,14 @@ public interface Client extends GameShell
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* Sets the value of a given variable.
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*
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* @param varbit the variable
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* @param value the new value
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* @param value the new value
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*/
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void setVarbit(Varbits varbit, int value);
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/**
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* Gets the value of a given variable.
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*
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* @param varps passed varbits
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* @param varps passed varbits
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* @param varbitId the variable ID
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* @return the value
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* @see Varbits
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@@ -728,7 +730,7 @@ public interface Client extends GameShell
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/**
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* Gets the value of a given VarPlayer.
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*
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* @param varps passed varps
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* @param varps passed varps
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* @param varpId the VarpPlayer id
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* @return the value
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* @see VarPlayer#id
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@@ -738,9 +740,9 @@ public interface Client extends GameShell
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/**
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* Sets the value of a given VarPlayer.
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*
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* @param varps passed varps
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* @param varps passed varps
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* @param varpId the VarpPlayer id
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* @param value the value
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* @param value the value
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* @see VarPlayer#id
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*/
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void setVarpValue(int[] varps, int varpId, int value);
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@@ -748,9 +750,9 @@ public interface Client extends GameShell
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/**
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* Sets the value of a given variable.
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*
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* @param varps passed varbits
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* @param varps passed varbits
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* @param varbit the variable
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* @param value the value
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* @param value the value
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* @see Varbits
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*/
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void setVarbitValue(int[] varps, int varbit, int value);
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@@ -922,7 +924,7 @@ public interface Client extends GameShell
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* pixels.
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*
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* @param pixels the pixels
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* @param width the width
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* @param width the width
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* @param height the height
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* @return the sprite image
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*/
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@@ -956,31 +958,31 @@ public interface Client extends GameShell
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* normally played.
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*
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* @param id the ID of the sound to play. Any int is allowed, but see
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* {@link SoundEffectID} for some common ones
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* {@link SoundEffectID} for some common ones
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*/
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void playSoundEffect(int id);
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/**
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* Play a sound effect from some point in the world.
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*
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* @param id the ID of the sound to play. Any int is allowed, but see
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* {@link SoundEffectID} for some common ones
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param id the ID of the sound to play. Any int is allowed, but see
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* {@link SoundEffectID} for some common ones
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param range the number of tiles away that the sound can be heard
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* from
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* from
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*/
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void playSoundEffect(int id, int x, int y, int range);
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/**
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* Play a sound effect from some point in the world.
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*
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* @param id the ID of the sound to play. Any int is allowed, but see
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* {@link SoundEffectID} for some common ones
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param id the ID of the sound to play. Any int is allowed, but see
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* {@link SoundEffectID} for some common ones
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* @param x the ground coordinate on the x axis
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* @param y the ground coordinate on the y axis
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* @param range the number of tiles away that the sound can be heard
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* from
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* from
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* @param delay the amount of frames before the sound starts playing
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*/
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void playSoundEffect(int id, int x, int y, int range, int delay);
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@@ -1078,7 +1080,7 @@ public interface Client extends GameShell
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/**
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* Checks whether a player is on the friends list.
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*
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* @param name the name of the player
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* @param name the name of the player
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* @param mustBeLoggedIn if they player is online
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* @return true if the player is friends
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*/
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@@ -1261,7 +1263,7 @@ public interface Client extends GameShell
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/**
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* Executes a client script from the cache
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*
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* <p>
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* This method must be ran on the client thread and is not reentrant
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*
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* @param args the script id, then any additional arguments to execute the script with
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@@ -1651,6 +1653,7 @@ public interface Client extends GameShell
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/**
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* Hops using in-game world hopper widget to another world
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*
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* @param world target world to hop to
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*/
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void hopToWorld(World world);
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@@ -1670,11 +1673,15 @@ public interface Client extends GameShell
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void setGpu(boolean gpu);
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int get3dZoom();
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int getCenterX();
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int getCenterY();
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int getCameraX2();
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int getCameraY2();
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int getCameraZ2();
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TextureProvider getTextureProvider();
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@@ -1684,8 +1691,11 @@ public interface Client extends GameShell
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void setRenderArea(boolean[][] renderArea);
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int getRasterizer3D_clipMidX2();
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int getRasterizer3D_clipNegativeMidX();
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int getRasterizer3D_clipNegativeMidY();
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int getRasterizer3D_clipMidY2();
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void checkClickbox(Model model, int orientation, int pitchSin, int pitchCos, int yawSin, int yawCos, int x, int y, int z, long hash);
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@@ -1726,15 +1736,14 @@ public interface Client extends GameShell
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void setRenderSelf(boolean enabled);
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/**
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*
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* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
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* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
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* @param type Menu entry Action opcode.
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* @param id Targets ID
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* @param menuEntry Do these actually matter?
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* @param param0 This is SceneX for gameObject, index for items, and 0 for npc.
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* @param param1 This is SceneY for gameObject, static for items, and 0 for npc.
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* @param type Menu entry Action opcode.
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* @param id Targets ID
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* @param menuEntry Do these actually matter?
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* @param targetString Do these actually matter?
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* @param canvasX Canvas X Point
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* @param canvasY Canvas Y Point
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* @param canvasX Canvas X Point
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* @param canvasY Canvas Y Point
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*/
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void invokeMenuAction(int param0, int param1, int type, int id, String menuEntry, String targetString, int canvasX, int canvasY);
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@@ -1744,6 +1753,8 @@ public interface Client extends GameShell
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String getSelectedSpellName();
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void setSelectedSpellName(String name);
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boolean isSpellSelected();
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/**
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@@ -1794,4 +1805,18 @@ public interface Client extends GameShell
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* Adds a MenuEntry to the current menu.
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*/
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void insertMenuItem(String action, String target, int opcode, int identifier, int argument1, int argument2, boolean forceLeftClick);
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void setSelectedItemID(int id);
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void setSelectedItemWidget(int widgetID);
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void setSelectedItemSlot(int idx);
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int getSelectedSpellWidget();
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int getSelectedSpellChildIndex();
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void setSelectedSpellWidget(int widgetID);
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void setSelectedSpellChildIndex(int index);
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}
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