worldhopper: skip over almost full worlds

Co-authored-by: Hugh <nivcraft@gmail.com>
This commit is contained in:
Adam
2020-04-07 16:30:03 -04:00
parent 6e06b1c929
commit 15b5dd0290

View File

@@ -31,7 +31,6 @@ import com.google.common.collect.ImmutableList;
import com.google.common.collect.ObjectArrays;
import com.google.inject.Provides;
import java.awt.image.BufferedImage;
import java.time.Duration;
import java.time.Instant;
import java.util.EnumSet;
import java.util.HashMap;
@@ -101,7 +100,7 @@ import org.apache.commons.lang3.ArrayUtils;
public class WorldHopperPlugin extends Plugin
{
private static final int REFRESH_THROTTLE = 60_000; // ms
private static final int TICK_THROTTLE = (int) Duration.ofMinutes(10).toMillis();
private static final int MAX_PLAYER_COUNT = 1950;
private static final int DISPLAY_SWITCHER_MAX_ATTEMPTS = 3;
@@ -584,6 +583,12 @@ public class WorldHopperPlugin extends Plugin
}
}
// Avoid switching to near-max population worlds, as it will refuse to allow the hop if the world is full
if (world.getPlayers() >= MAX_PLAYER_COUNT)
{
continue;
}
// Break out if we've found a good world to hop to
if (currentWorldTypes.equals(types))
{