Add Discord RPC service
Add injectable Discord RPC service that will broadcast Discord events through event bus and have API for setting Discord Rich Presence status. Signed-off-by: Tomas Slusny <slusnucky@gmail.com>
This commit is contained in:
@@ -32,18 +32,18 @@ import com.google.inject.Injector;
|
||||
import java.applet.Applet;
|
||||
import java.io.File;
|
||||
import java.util.Optional;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import javax.inject.Singleton;
|
||||
import javax.swing.SwingUtilities;
|
||||
import joptsimple.OptionParser;
|
||||
import joptsimple.OptionSet;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.api.Client;
|
||||
import net.runelite.client.events.ClientUILoaded;
|
||||
import net.runelite.client.account.SessionManager;
|
||||
import net.runelite.client.chat.ChatMessageManager;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.config.RuneLiteConfig;
|
||||
import net.runelite.client.discord.DiscordService;
|
||||
import net.runelite.client.events.ClientUILoaded;
|
||||
import net.runelite.client.menus.MenuManager;
|
||||
import net.runelite.client.plugins.PluginManager;
|
||||
import net.runelite.client.ui.ClientUI;
|
||||
@@ -78,9 +78,6 @@ public class RuneLite
|
||||
@Inject
|
||||
private ChatMessageManager chatMessageManager;
|
||||
|
||||
@Inject
|
||||
private ScheduledExecutorService executor;
|
||||
|
||||
@Inject
|
||||
private OverlayRenderer overlayRenderer;
|
||||
|
||||
@@ -90,6 +87,9 @@ public class RuneLite
|
||||
@Inject
|
||||
private RuneLiteConfig runeliteConfig;
|
||||
|
||||
@Inject
|
||||
private DiscordService discordService;
|
||||
|
||||
Client client;
|
||||
ClientUI gui;
|
||||
Notifier notifier;
|
||||
@@ -133,6 +133,9 @@ public class RuneLite
|
||||
// Load swing UI
|
||||
SwingUtilities.invokeAndWait(() -> setGui(ClientUI.create(properties, client)));
|
||||
|
||||
// Initialize Discord service
|
||||
discordService.init();
|
||||
|
||||
// Load default configuration
|
||||
configManager.load();
|
||||
|
||||
|
||||
@@ -36,14 +36,13 @@ import net.runelite.api.Client;
|
||||
import net.runelite.client.account.SessionManager;
|
||||
import net.runelite.client.chat.ChatMessageManager;
|
||||
import net.runelite.client.config.ConfigManager;
|
||||
import net.runelite.client.config.RuneLiteConfig;
|
||||
import net.runelite.client.game.ItemManager;
|
||||
import net.runelite.client.menus.MenuManager;
|
||||
import net.runelite.client.plugins.PluginManager;
|
||||
import net.runelite.client.task.Scheduler;
|
||||
import net.runelite.client.ui.ClientUI;
|
||||
import net.runelite.client.ui.overlay.infobox.InfoBoxManager;
|
||||
import net.runelite.client.util.QueryRunner;
|
||||
import net.runelite.client.config.RuneLiteConfig;
|
||||
|
||||
@Slf4j
|
||||
public class RuneLiteModule extends AbstractModule
|
||||
@@ -56,7 +55,6 @@ public class RuneLiteModule extends AbstractModule
|
||||
bind(MenuManager.class);
|
||||
bind(ChatMessageManager.class);
|
||||
bind(ItemManager.class);
|
||||
bind(InfoBoxManager.class);
|
||||
bind(Scheduler.class);
|
||||
bind(PluginManager.class);
|
||||
bind(RuneLiteProperties.class);
|
||||
|
||||
@@ -39,6 +39,7 @@ public class RuneLiteProperties
|
||||
private static final String RUNELITE_TITLE = "runelite.title";
|
||||
private static final String RUNELITE_VERSION = "runelite.version";
|
||||
private static final String RUNESCAPE_VERSION = "runescape.version";
|
||||
private static final String DISCORD_APP_ID = "runelite.discord.appid";
|
||||
|
||||
private final Properties properties = new Properties();
|
||||
|
||||
@@ -70,4 +71,9 @@ public class RuneLiteProperties
|
||||
{
|
||||
return properties.getProperty(RUNESCAPE_VERSION);
|
||||
}
|
||||
|
||||
public String getDiscordAppId()
|
||||
{
|
||||
return properties.getProperty(DISCORD_APP_ID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord;
|
||||
|
||||
import java.time.Instant;
|
||||
import lombok.Builder;
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Represents Discord Rich Presence RPC data
|
||||
*/
|
||||
@Builder
|
||||
@Value
|
||||
public class DiscordPresence
|
||||
{
|
||||
/**
|
||||
* The user's current party status.
|
||||
* Example: "Looking to Play", "Playing Solo", "In a Group"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String state;
|
||||
|
||||
/**
|
||||
* What the player is currently doing.
|
||||
* Example: "Competitive - Captain's Mode", "In Queue", "Unranked PvP"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String details;
|
||||
|
||||
/**
|
||||
* Unix timestamp (seconds) for the start of the game.
|
||||
*/
|
||||
private Instant startTimestamp;
|
||||
|
||||
/**
|
||||
* Unix timestamp (seconds) for the start of the game.
|
||||
*/
|
||||
private Instant endTimestamp;
|
||||
|
||||
/**
|
||||
* Name of the uploaded image for the large profile artwork.
|
||||
* Example: "default"
|
||||
*
|
||||
* <b>Maximum: 32 characters</b>
|
||||
*/
|
||||
private String largeImageKey;
|
||||
|
||||
/**
|
||||
* Tooltip for the largeImageKey.
|
||||
* Example: "Blade's Edge Arena", "Numbani", "Danger Zone"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String largeImageText;
|
||||
|
||||
/**
|
||||
* Name of the uploaded image for the small profile artwork.
|
||||
* Example: "rogue"
|
||||
*
|
||||
* <b>Maximum: 32 characters</b>
|
||||
*/
|
||||
private String smallImageKey;
|
||||
|
||||
/**
|
||||
* Tooltip for the smallImageKey.
|
||||
* Example: "Rogue - Level 100"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String smallImageText;
|
||||
|
||||
/**
|
||||
* ID of the player's party, lobby, or group.
|
||||
* Example: "ae488379-351d-4a4f-ad32-2b9b01c91657"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String partyId;
|
||||
|
||||
/**
|
||||
* Current size of the player's party, lobby, or group.
|
||||
* Example: 1
|
||||
*/
|
||||
private int partySize;
|
||||
|
||||
/**
|
||||
* Maximum size of the player's party, lobby, or group.
|
||||
* Example: 5
|
||||
*/
|
||||
private int partyMax;
|
||||
|
||||
/**
|
||||
* Unique hashed string for Spectate and Join.
|
||||
* Required to enable match interactive buttons in the user's presence.
|
||||
* Example: "MmhuZToxMjMxMjM6cWl3amR3MWlqZA=="
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String matchSecret;
|
||||
|
||||
/**
|
||||
* Unique hashed string for Spectate button.
|
||||
* This will enable the "Spectate" button on the user's presence if whitelisted.
|
||||
* Example: "MTIzNDV8MTIzNDV8MTMyNDU0"
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String joinSecret;
|
||||
|
||||
/**
|
||||
* Unique hashed string for chat invitations and Ask to Join.
|
||||
* This will enable the "Ask to Join" button on the user's presence if whitelisted.
|
||||
* Example: "MTI4NzM0OjFpMmhuZToxMjMxMjM="
|
||||
*
|
||||
* <b>Maximum: 128 characters</b>
|
||||
*/
|
||||
private String spectateSecret;
|
||||
|
||||
/**
|
||||
* Marks the matchSecret as a game session with a specific beginning and end.
|
||||
*/
|
||||
private boolean instance;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord;
|
||||
|
||||
/**
|
||||
* Discord reply type for request
|
||||
*/
|
||||
public enum DiscordReplyType
|
||||
{
|
||||
/**
|
||||
* Used to decline a request
|
||||
*/
|
||||
NO,
|
||||
|
||||
/**
|
||||
* Used to accept a request
|
||||
*/
|
||||
YES,
|
||||
|
||||
/**
|
||||
* Currently unused response, treated like NO.
|
||||
*/
|
||||
IGNORE
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord;
|
||||
|
||||
import com.google.common.base.Strings;
|
||||
import com.google.common.eventbus.EventBus;
|
||||
import java.util.concurrent.ScheduledExecutorService;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import javax.inject.Inject;
|
||||
import javax.inject.Singleton;
|
||||
import lombok.extern.slf4j.Slf4j;
|
||||
import net.runelite.client.RuneLiteProperties;
|
||||
import net.runelite.client.discord.events.DiscordDisconnected;
|
||||
import net.runelite.client.discord.events.DiscordErrored;
|
||||
import net.runelite.client.discord.events.DiscordJoinGame;
|
||||
import net.runelite.client.discord.events.DiscordJoinRequest;
|
||||
import net.runelite.client.discord.events.DiscordReady;
|
||||
import net.runelite.client.discord.events.DiscordSpectateGame;
|
||||
import net.runelite.discord.DiscordEventHandlers;
|
||||
import net.runelite.discord.DiscordRPC;
|
||||
import net.runelite.discord.DiscordRichPresence;
|
||||
|
||||
@Singleton
|
||||
@Slf4j
|
||||
public class DiscordService implements AutoCloseable
|
||||
{
|
||||
@Inject
|
||||
private EventBus eventBus;
|
||||
|
||||
@Inject
|
||||
private RuneLiteProperties runeLiteProperties;
|
||||
|
||||
@Inject
|
||||
private ScheduledExecutorService executorService;
|
||||
|
||||
private final DiscordEventHandlers discordEventHandlers = new DiscordEventHandlers();
|
||||
private final DiscordRPC discordRPC = DiscordRPC.INSTANCE;
|
||||
|
||||
/**
|
||||
* Initializes the Discord service, sets up the event handlers and starts worker thread that will poll discord
|
||||
* events every 2 seconds.
|
||||
* Before closing the application it is recommended to call {@link #close()}
|
||||
*/
|
||||
public void init()
|
||||
{
|
||||
log.info("Initializing Discord RPC service.");
|
||||
discordEventHandlers.ready = this::ready;
|
||||
discordEventHandlers.disconnected = this::disconnected;
|
||||
discordEventHandlers.errored = this::errored;
|
||||
discordEventHandlers.joinGame = this::joinGame;
|
||||
discordEventHandlers.spectateGame = this::spectateGame;
|
||||
discordEventHandlers.joinRequest = this::joinRequest;
|
||||
discordRPC.Discord_Initialize(runeLiteProperties.getDiscordAppId(), discordEventHandlers, true, null);
|
||||
executorService.scheduleAtFixedRate(discordRPC::Discord_RunCallbacks, 0, 2, TimeUnit.SECONDS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuts the RPC connection down.
|
||||
* If not currently connected, this does nothing.
|
||||
*/
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
discordRPC.Discord_Shutdown();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the currently set presence of the logged in user.
|
||||
* <br>Note that the client only updates its presence every <b>15 seconds</b>
|
||||
* and queues all additional presence updates.
|
||||
*
|
||||
* @param discordPresence The new presence to use
|
||||
*/
|
||||
public void updatePresence(DiscordPresence discordPresence)
|
||||
{
|
||||
final DiscordRichPresence discordRichPresence = new DiscordRichPresence();
|
||||
discordRichPresence.state = discordPresence.getState();
|
||||
discordRichPresence.details = discordPresence.getDetails();
|
||||
discordRichPresence.startTimestamp = discordPresence.getStartTimestamp() != null
|
||||
? discordPresence.getStartTimestamp().getEpochSecond()
|
||||
: 0;
|
||||
discordRichPresence.endTimestamp = discordPresence.getEndTimestamp() != null
|
||||
? discordPresence.getEndTimestamp().getEpochSecond()
|
||||
: 0;
|
||||
discordRichPresence.largeImageKey = Strings.isNullOrEmpty(discordPresence.getLargeImageKey())
|
||||
? "default"
|
||||
: discordPresence.getLargeImageKey();
|
||||
discordRichPresence.largeImageText = discordPresence.getLargeImageText();
|
||||
discordRichPresence.smallImageKey = Strings.isNullOrEmpty(discordPresence.getSmallImageKey())
|
||||
? "default"
|
||||
: discordPresence.getLargeImageKey();
|
||||
discordRichPresence.smallImageText = discordPresence.getSmallImageText();
|
||||
discordRichPresence.partyId = discordPresence.getPartyId();
|
||||
discordRichPresence.partySize = discordPresence.getPartySize();
|
||||
discordRichPresence.partyMax = discordPresence.getPartyMax();
|
||||
discordRichPresence.matchSecret = discordPresence.getMatchSecret();
|
||||
discordRichPresence.joinSecret = discordPresence.getJoinSecret();
|
||||
discordRichPresence.spectateSecret = discordPresence.getSpectateSecret();
|
||||
discordRichPresence.instance = (byte) (discordPresence.isInstance() ? 1 : 0);
|
||||
discordRPC.Discord_UpdatePresence(discordRichPresence);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the currently set presence.
|
||||
*/
|
||||
public void clearPresence()
|
||||
{
|
||||
discordRPC.Discord_ClearPresence();
|
||||
}
|
||||
|
||||
/**
|
||||
* Responds to the given user with the specified reply type.
|
||||
*
|
||||
* @param userId The id of the user to respond to
|
||||
* @param reply The reply type
|
||||
*/
|
||||
public void respondToRequest(String userId, DiscordReplyType reply)
|
||||
{
|
||||
discordRPC.Discord_Respond(userId, reply.ordinal());
|
||||
}
|
||||
|
||||
private void ready()
|
||||
{
|
||||
log.info("Discord RPC service is ready.");
|
||||
eventBus.post(new DiscordReady());
|
||||
}
|
||||
|
||||
private void disconnected(int errorCode, String message)
|
||||
{
|
||||
eventBus.post(new DiscordDisconnected(errorCode, message));
|
||||
}
|
||||
|
||||
private void errored(int errorCode, String message)
|
||||
{
|
||||
eventBus.post(new DiscordErrored(errorCode, message));
|
||||
}
|
||||
|
||||
private void joinGame(String joinSecret)
|
||||
{
|
||||
eventBus.post(new DiscordJoinGame(joinSecret));
|
||||
}
|
||||
|
||||
private void spectateGame(String spectateSecret)
|
||||
{
|
||||
eventBus.post(new DiscordSpectateGame(spectateSecret));
|
||||
}
|
||||
|
||||
private void joinRequest(net.runelite.discord.DiscordJoinRequest joinRequest)
|
||||
{
|
||||
eventBus.post(new DiscordJoinRequest(
|
||||
joinRequest.userId,
|
||||
joinRequest.username,
|
||||
joinRequest.discriminator,
|
||||
joinRequest.avatar));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when the RPC connection has been severed
|
||||
*/
|
||||
@Value
|
||||
public class DiscordDisconnected
|
||||
{
|
||||
/**
|
||||
* Discord error code
|
||||
*/
|
||||
private int errorCode;
|
||||
|
||||
/**
|
||||
* Error message
|
||||
*/
|
||||
private String message;
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when an internal error is caught within the SDK
|
||||
*/
|
||||
@Value
|
||||
public class DiscordErrored
|
||||
{
|
||||
/**
|
||||
* Discord error code.
|
||||
*/
|
||||
private int errorCode;
|
||||
|
||||
/**
|
||||
* Error message
|
||||
*/
|
||||
private String message;
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when the logged in user joined a game
|
||||
*/
|
||||
@Value
|
||||
public class DiscordJoinGame
|
||||
{
|
||||
/**
|
||||
* Obfuscated data of your choosing used as join secret
|
||||
*/
|
||||
private String joinSecret;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when another discord user wants to join the game of the logged in user
|
||||
*/
|
||||
@Value
|
||||
public class DiscordJoinRequest
|
||||
{
|
||||
/**
|
||||
* The userId for the user that requests to join
|
||||
*/
|
||||
private String userId;
|
||||
|
||||
/**
|
||||
* The username of the user that requests to join
|
||||
*/
|
||||
private String username;
|
||||
|
||||
/**
|
||||
* The discriminator of the user that requests to join
|
||||
*/
|
||||
private String discriminator;
|
||||
|
||||
/**
|
||||
* The avatar of the user that requests to join
|
||||
*/
|
||||
private String avatar;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when the RPC connection has been established
|
||||
*/
|
||||
@Value
|
||||
public class DiscordReady
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package net.runelite.client.discord.events;
|
||||
|
||||
import lombok.Value;
|
||||
|
||||
/**
|
||||
* Called when the logged in user joined to spectate a game
|
||||
*/
|
||||
@Value
|
||||
public class DiscordSpectateGame
|
||||
{
|
||||
/**
|
||||
* Obfuscated data of your choosing used as spectate secret
|
||||
*/
|
||||
private String spectateSecret;
|
||||
}
|
||||
Reference in New Issue
Block a user