playermanager: add. (#1952)
* playermanager: add. playerscouter: update to use new player manager. playerscouter: add minify option. * playermanager: use concurrent maps over standard hash maps. * playermanager: add attackStyleChanged event. * playermanager: add all attacking method. * prayagainst: completely rework it to use playerManager. playermanager: add friend/clan methods. * playermanager: utilize new event rather than gametick. * playermanager: remove gam tick update. * playermanager: remove gametick method reference. * hideunder: use playermanager. * equipmentinspector: use playermanager. * events: add new docs. * playermanager: add combat stats sub-class. * playermanager: add timeout to updateStats * playermanager: gamepack update. * playermanager: remove debugging. * playerscouter: remove unused import
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@@ -45,12 +45,14 @@ import static net.runelite.api.SkullIcon.DEAD_MAN_TWO;
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import static net.runelite.api.SkullIcon.SKULL;
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import static net.runelite.api.SkullIcon.SKULL_FIGHT_PIT;
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import net.runelite.api.coords.LocalPoint;
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import net.runelite.api.events.PlayerAppearanceChanged;
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import net.runelite.api.mixins.Copy;
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import net.runelite.api.mixins.Inject;
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import net.runelite.api.mixins.MethodHook;
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import net.runelite.api.mixins.Mixin;
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import net.runelite.api.mixins.Replace;
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import net.runelite.api.mixins.Shadow;
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import net.runelite.rs.api.RSBuffer;
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import net.runelite.rs.api.RSClient;
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import net.runelite.rs.api.RSModel;
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import net.runelite.rs.api.RSPlayer;
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@@ -236,4 +238,20 @@ public abstract class RSPlayerMixin implements RSPlayer
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{
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friended = client.getFriendManager().isFriended(getRsName(), false);
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}
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@Copy("read")
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public abstract void rs$read(RSBuffer buffer);
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@Replace("read")
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public void rl$read(RSBuffer buffer)
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{
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final long appearanceHash = getPlayerAppearance() == null ? 0 : getPlayerAppearance().getHash();
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rs$read(buffer);
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if (getPlayerAppearance().getHash() != appearanceHash)
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{
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client.getCallbacks().post(PlayerAppearanceChanged.class, new PlayerAppearanceChanged(this));
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}
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}
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}
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