playermanager: add. (#1952)
* playermanager: add. playerscouter: update to use new player manager. playerscouter: add minify option. * playermanager: use concurrent maps over standard hash maps. * playermanager: add attackStyleChanged event. * playermanager: add all attacking method. * prayagainst: completely rework it to use playerManager. playermanager: add friend/clan methods. * playermanager: utilize new event rather than gametick. * playermanager: remove gam tick update. * playermanager: remove gametick method reference. * hideunder: use playermanager. * equipmentinspector: use playermanager. * events: add new docs. * playermanager: add combat stats sub-class. * playermanager: add timeout to updateStats * playermanager: gamepack update. * playermanager: remove debugging. * playerscouter: remove unused import
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package net.runelite.api.events;
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import lombok.Value;
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import net.runelite.api.Player;
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/**
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* This will fire whenever the {@link net.runelite.api.PlayerAppearance} hash changes.
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*/
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@Value
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public class PlayerAppearanceChanged implements Event
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{
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private Player player;
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}
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