barrows overlay: Replace existing slain brother overlay with our own
The in game overlay is positioned top-left in resizable mode, which covers up everything positioned there. This will create an overlay similiar to the in-game one that can be moved/positioned anywhere
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@@ -0,0 +1,84 @@
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/*
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* Copyright (c) 2018, Seth <http://github.com/sethtroll>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package net.runelite.client.plugins.barrows;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics2D;
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import javax.inject.Inject;
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import net.runelite.api.Client;
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import net.runelite.api.widgets.Widget;
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import net.runelite.api.widgets.WidgetInfo;
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import net.runelite.client.ui.overlay.Overlay;
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import net.runelite.client.ui.overlay.OverlayPosition;
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import net.runelite.client.ui.overlay.OverlayPriority;
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import net.runelite.client.ui.overlay.components.PanelComponent;
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public class BarrowsBrotherSlainOverlay extends Overlay
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{
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private final Client client;
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private final PanelComponent panelComponent = new PanelComponent();
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@Inject
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private BarrowsBrotherSlainOverlay(Client client)
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{
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setPosition(OverlayPosition.TOP_LEFT);
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setPriority(OverlayPriority.LOW);
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this.client = client;
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}
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@Override
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public Dimension render(Graphics2D graphics)
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{
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// Do not display overlay if potential is null/hidden
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Widget potential = client.getWidget(WidgetInfo.BARROWS_POTENTIAL);
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if (potential == null || potential.isHidden())
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{
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return null;
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}
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// Hide original overlay
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Widget barrowsBrothers = client.getWidget(WidgetInfo.BARROWS_BROTHERS);
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if (barrowsBrothers != null)
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{
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barrowsBrothers.setHidden(true);
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}
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panelComponent.getLines().clear();
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for (BarrowsBrothers brother : BarrowsBrothers.values())
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{
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String slain = client.getSetting(brother.getKilledVarbit()) > 0 ? "✓" : "";
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panelComponent.getLines().add(new PanelComponent.Line(
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brother.getName(),
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Color.WHITE,
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slain,
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slain.isEmpty() ? Color.WHITE : Color.GREEN
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));
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}
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return panelComponent.render(graphics);
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}
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}
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@@ -27,6 +27,8 @@ package net.runelite.client.plugins.barrows;
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import com.google.common.collect.Sets;
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import com.google.common.eventbus.Subscribe;
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import com.google.inject.Provides;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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import javax.inject.Inject;
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@@ -70,7 +72,10 @@ public class BarrowsPlugin extends Plugin
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@Getter(AccessLevel.PACKAGE)
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private final Set<GameObject> ladders = new HashSet<>();
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@Inject
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BarrowsOverlay barrowsOverlay;
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private BarrowsOverlay barrowsOverlay;
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@Inject
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private BarrowsBrotherSlainOverlay brotherOverlay;
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@Provides
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BarrowsConfig provideConfig(ConfigManager configManager)
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@@ -79,9 +84,9 @@ public class BarrowsPlugin extends Plugin
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}
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@Override
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public Overlay getOverlay()
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public Collection<Overlay> getOverlays()
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{
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return barrowsOverlay;
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return Arrays.asList(barrowsOverlay, brotherOverlay);
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}
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@Override
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