barrows overlay: Replace existing slain brother overlay with our own
The in game overlay is positioned top-left in resizable mode, which covers up everything positioned there. This will create an overlay similiar to the in-game one that can be moved/positioned anywhere
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@@ -83,6 +83,7 @@ public class WidgetID
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public static final int EXPERIENCE_TRACKER_GROUP_ID = 122;
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public static final int TITHE_FARM_GROUP_ID = 241;
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public static final int KINGDOM_GROUP_ID = 392;
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public static final int BARROWS_GROUP_ID = 24;
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static class WorldMap
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{
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@@ -414,4 +415,10 @@ public class WidgetID
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{
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static final int FAIRY_QUEEN_HIDEOUT = 139;
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}
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static class Barrows
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{
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static final int BARROWS_BROTHERS = 8;
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static final int BARROWS_POTENTIAL = 9;
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}
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}
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@@ -248,7 +248,11 @@ public enum WidgetInfo
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EXPERIENCE_TRACKER(WidgetID.EXPERIENCE_TRACKER_GROUP_ID, WidgetID.ExperienceTracker.WIDGET),
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EXPERIENCE_TRACKER_BOTTOM_BAR(WidgetID.EXPERIENCE_TRACKER_GROUP_ID, WidgetID.ExperienceTracker.BOTTOM_BAR),
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TITHE_FARM(WidgetID.TITHE_FARM_GROUP_ID, 1);
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TITHE_FARM(WidgetID.TITHE_FARM_GROUP_ID, 1),
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BARROWS_INFO(WidgetID.BARROWS_GROUP_ID, 0),
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BARROWS_BROTHERS(WidgetID.BARROWS_GROUP_ID, WidgetID.Barrows.BARROWS_BROTHERS),
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BARROWS_POTENTIAL(WidgetID.BARROWS_GROUP_ID, WidgetID.Barrows.BARROWS_POTENTIAL);
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private final int groupId;
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private final int childId;
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