notifier: Add username to tray notification title
This also removes the player's ingame name from notifications which are referring to the active player in favor of the title.
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@@ -109,13 +109,7 @@ public class GroundItemsPluginTest
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return null;
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}).when(executor).execute(any(Runnable.class));
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when(client.getLocalPlayer()).then(a ->
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{
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Player player = mock(Player.class);
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when(player.getName()).thenReturn("Adam");
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return player;
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});
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when(client.getLocalPlayer()).thenReturn(mock(Player.class));
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when(config.getHiddenItems()).thenReturn("");
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}
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@@ -149,6 +143,6 @@ public class GroundItemsPluginTest
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groundItemsPlugin.onItemSpawned(new ItemSpawned(tile, tileItem));
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verify(notifier).notify("[Adam] received a highlighted drop: Abyssal whip");
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verify(notifier).notify("You received a highlighted drop: Abyssal whip");
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}
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}
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@@ -62,8 +62,6 @@ import org.mockito.junit.MockitoJUnitRunner;
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@RunWith(MockitoJUnitRunner.class)
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public class IdleNotifierPluginTest
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{
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private static final String PLAYER_NAME = "Deathbeam";
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@Mock
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@Bind
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private Client client;
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@@ -116,7 +114,6 @@ public class IdleNotifierPluginTest
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when(fishingSpot.getName()).thenReturn("Fishing spot");
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// Mock player
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when(player.getName()).thenReturn(PLAYER_NAME);
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when(player.getAnimation()).thenReturn(AnimationID.IDLE);
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when(client.getLocalPlayer()).thenReturn(player);
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@@ -145,7 +142,7 @@ public class IdleNotifierPluginTest
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when(player.getAnimation()).thenReturn(AnimationID.IDLE);
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plugin.onAnimationChanged(animationChanged);
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plugin.onGameTick(new GameTick());
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verify(notifier).notify("[" + PLAYER_NAME + "] is now idle!");
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verify(notifier).notify("You are now idle!");
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}
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@Test
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@@ -201,7 +198,7 @@ public class IdleNotifierPluginTest
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when(player.getInteracting()).thenReturn(null);
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plugin.onInteractingChanged(new InteractingChanged(player, null));
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plugin.onGameTick(new GameTick());
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verify(notifier).notify("[" + PLAYER_NAME + "] is now out of combat!");
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verify(notifier).notify("You are now out of combat!");
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}
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@Test
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@@ -292,7 +289,7 @@ public class IdleNotifierPluginTest
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plugin.onInteractingChanged(new InteractingChanged(player, null));
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plugin.onGameTick(new GameTick());
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verify(notifier).notify("[" + PLAYER_NAME + "] is now idle!");
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verify(notifier).notify("You are now idle!");
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}
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@Test
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@@ -306,7 +303,7 @@ public class IdleNotifierPluginTest
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when(client.getVar(eq(VarPlayer.SPECIAL_ATTACK_PERCENT))).thenReturn(500); // 50%
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plugin.onGameTick(new GameTick());
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verify(notifier).notify(eq("[" + PLAYER_NAME + "] has restored spec energy!"));
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verify(notifier).notify(eq("You have restored spec energy!"));
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}
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@Test
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@@ -321,6 +318,6 @@ public class IdleNotifierPluginTest
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// No movement here
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plugin.onGameTick(new GameTick());
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verify(notifier).notify(eq("[" + PLAYER_NAME + "] has stopped moving!"));
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verify(notifier).notify(eq("You have stopped moving!"));
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}
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}
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